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Topic: SCP Beta 5/6/7 Issue Reporting
Page: « 1 ... 15 [16]
Read 93286 times  

68146a095f711eldrone

Re: SCP Beta 5/6 Issue Reporting
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It was an unanticipated interaction with hooks being placed in BotM for modders to add background music. Turns out that if you transition to a new level without explicitly shutting off any currently playing (or just triggered to play) music, Dark will immediately start playing the next level's music.

Anyway, on a different topic...

It's always bugged me that when you destroy the Med/Sci wall consoles, it leaves behind absolutely blank wall, as if the console was never there. To address this, I've come up with a way to spawn a decal on the wall behind consoles when they're destroyed.

https://www.youtube.com/watch?v=dZZ8Fvwn_gQ


The problem is that to do this properly would require unique artwork. What should the wall behind these things look like? Some sort of mounting bracket? Any artistic types out there have any ideas? @eldrone?

Had some many times I was going to do this but didn't want to mess with the regular behaviour 😅

68146a095f8e5Null1233

Re: SCP Beta 5/6 Issue Reporting
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In the archipelago randomizer mod I am making I am running into an issue with SCP where the mid-game activation error is appearing despite starting the game with SCP.  This seems to happen because I am skipping earth by teleporting the player to one of the career choice tripwires immediately via squirrel.  What is it that SCP needs to not have the mid-game activation error be tripped?

68146a095fa32ZylonBane

Re: SCP Beta 5/6 Issue Reporting
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Just set whatever QBSet object 15 sets, which is completely subject to change between SCP versions.

68146a095fb15Null1233

Re: SCP Beta 5/6 Issue Reporting
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Yep that worked, thanks!

68146a095fc42ZylonBane

Re: SCP Beta 5/6 Issue Reporting
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I just can't decide if this door installed six inches up the wall is intentional or not.

68146a095fea5sarge945

Re: SCP Beta 5/6 Issue Reporting
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It was installed as a deliberate tripping hazard, by the very frustrated and underpaid ship-builders at Tri-Optimum who hate their managers.

68146a095ffb0ZylonBane

Re: SCP Beta 5/6 Issue Reporting
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I have recently realized that all the customized objects in SCP (e.g. keypad status lights, security camera custom lights, etc.) required someone at Night Dive to make remastered variants of those objects.

Sorry dudes.

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