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also apparently if you have door codes you're a spiritual successor to SS2.
It's literally a "we're smart" dog whistle meant to make old-school gamers clap like seals.
Ultimately a game for thoroughly mediocre people, and Irrational games should be ashamed.
the ability to go back and forth between levels,
and the overall feel of it all.
Dude what. Prey expanded on SS2's mechanics in almost every way. How on earth do you figured it was compromised?
Lol, good to see we're still having these arguments. Bioshock is the single biggest sellout in gaming history, its gameplay is utterly retarded - purely an illusion that any of it has any point or relevance, and is otherwise pretentious and lame. There's peak irony in a game presenting itself to be mature and intelligent in its themes while its gameplay is utterly retarded. To be fair though, that sums up a lot of games made in that era and thereafter.Ultimately a game for thoroughly mediocre people, and Irrational games should be ashamed.
Kind of a low bar to clear there.And now we've entered the realm of "Did we even play the same game?" SS2 feels like a game that takes its own premise seriously. It's packed with varied threats... the reprogrammed security robots, the annelids who want to turn you into biomass, the midwives who want to protect the children, the protocol droids who just want to help you, and the resentful monkeys. All of them stalking you through the broken-down corridors of a high-tech starship.Rapture, on the other hand, feels like an amusement park populated by methed-out carnies. It's all excessively garish and grotesque and silly and MY DADDY'S SMARTER THAN YOU. It's a world that doesn't bear up to the slightest logical scrutiny, full of game systems transplanted wholesale from SS2, where they made sense, to the much more low-tech Rapture, where they don't.But of course, this is exactly how Bioshock attained such unwarranted mainstream popularity, because it gives no shits about plausible worldbuilding, instead focusing on amusing the player. Look at the Little Sisters, they're so creepy and adorable! Look at the Big Daddies, they're big dudes in goofy diving suits! Look at the Splicers, they so crazy! Kill 'em all, it's easy! Shapes and colors! The entire game is a carnival barker show. The only thing it pretends to give you to think about boils down to "Objectivism bad", which most people figure out before they're old enough to drive.