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You can get all upgrades in a single playthrough
Objective markers.
Removed fabrication license limits
weapon durability & negative status effects
Enemies almost always are only ever present patrolling the center walkways, rarely in side rooms
scripted ambushes
Aside from mimics, which are largely harmless.
there is no high tier enemy types
There's like three guns. Quite the downgrade from classic standards, don't you think?
the exterior of the station being similarly pathetic in design
pussified/soyboy/feminized design direction
Only if you're playing at a low difficulty and spending hours farming resources, in which case who cares, a player like that has already decided to ruin their own fun. When playing normally, you have to be selective.
You can turn those off.
Good. Dumb feature, glad they sidelined it.
You can turn on weapon degradation. There are negative status effects. You can turn on even more.
False. Enemies are common in side rooms.Ambushes are pretty much by definition scripted.Except when there's multiple mimics swarming you at once, which isn't rare.
Telepaths, Technopaths, Poltergeists, and Weavers.
The shortage of conventional weapons is deliberate and even a plot point. Prey wants you to think about ways to deal with enemies beyond just going Doomguy on them. Y'know, because it's an immersive sim. And even if you do want to go Doomguy, the four weapons do a perfectly good job of killing everything that gets in your way. If you want to get even more creative, that's what the Typhon powers are for.
And the GLOO gun itself is an awesome tool that puts rope arrows to shame for enabling environmental exploration.
Riiight, being able to explore the entire exterior of the entire freaking station, TO SCALE, including decompressed areas and expelled debris, and additional locations beyond the station, in a single level load, is pathetic, somehow.
Oof, the mask is finally coming off this mental case.
demand join3the join2 unit was... less than successful
Honestly I think 1/2 the points here are ridiculous. It has nothing to do with women, pornography, family values, etc. This sounds like some russian shit. It is a question of the developers trying to push something that is supposed to make everyone feel the same exact way regardless of how the play so there is no discrepancy in the reviews. It is pure design politics, and the obsession of making it complete to a metric
And system shock 2 is a progressive game. They had a equal number of logs from men and women, strong female characters (in high level positions),
Dude what. Prey expanded on SS2's mechanics in almost every way. How on earth do you figured it was compromised?