674070371e3c5

674070371f548
7 Guests are here.
 

Topic: SS2 TF's Secmod 2.8 [obsolete]
Page: « 1 ... 31 [32] 33 ... 36 »
Read 220714 times  

6740703722d60ThiefsieFool

Re: SS2 TF's Secmod 2.8
6740703722dc7
I take it that the inventory slots are hard-coded as well ?

I'm curious as to what's in store for v2.9 ? Also is it possible to have a weapon hack objects from a range ? I figure it would make a interesting Tinker Craft Tool or Navy-Class starting weapon. Perhaps even be able to hack Bots ?

Also are there going to be more Hybrid variants ? A pistol wielding one would be a good menacing one to encounter mid-way into the game or better yet making use of those new weapons you've brought in. Alternatively maybe a Protocol Droid Security variant ? Would make it difficult to avoid if it can shoot at you as well as try to explode.
They are hardcoded yes, and actually there will be an update relatively soon but nothing crazy, just some adjustments and bugfixes.

6740703722eaaOneofTheMany

Re: SS2 TF's Secmod 2.8
6740703722eff
I might be asking for much here but if so, please tell me in a nice way and I'll stop right away.

I wonder if there's an "only effects" version? I mean a version only with the new lightning, the cabinets and boxes animations etc etc.
The difficulty is way too much for me. I'd like a challenge over the default, rather dumb AI but this is murder :p

674070372301bvoodoo47

Re: SS2 TF's Secmod 2.8
6740703723078
I can answer that - no, but the shiny stuff will be ported into SCP eventually.

674070372312eOneofTheMany

Re: SS2 TF's Secmod 2.8
674070372318c
Sounds awesome to me, Voodoo. Now I really can't wait for SCP :p

674070372323eThiefsieFool

Re: SS2 TF's Secmod 2.8
6740703723295
If difficulty is the issue, just try playing on Easy, since everything gets easier including hybrid speeds and that type of stuff.

6740703723368Recon-Unit 1

Re: SS2 TF's Secmod 2.8
67407037233c1
In Secmod, are recyclers fixed to not break down weapons ? Or would it cause a crash with the new included weapons ?

« Last Edit: 21. April 2014, 16:33:33 by Recon-Unit 1 »

674070372361dOneofTheMany

Re: SS2 TF's Secmod 2.8
67407037236ab
If difficulty is the issue, just try playing on Easy, since everything gets easier including hybrid speeds and that type of stuff.
I do play on easy :/
Re: SS2 TF's Secmod 2.8
6740703723809
^Hehe. Think I'll start this when I'm done with Morrowind.

67407037238d7ThiefsieFool

Re: SS2 TF's Secmod 2.8
674070372392b
For the record, I was wrong and the hybrids don't get easier on Easy :( but this will be fixed in the patch which is coming in a few days at the latest.
Acknowledged by: Primitive Primate

67407037239c3Primitive Primate

6740703723b15Primitive Primate

Re: SS2 TF's Secmod 2.8
6740703723b67
I got some problems with Secmod. Three examples, the wall behind the dude in the training station's shuttle bay keeps changing textures depending on the angle of the view.
Unbreakable glass panes have stripes all over them. When succeeding a hack there's a message saying something about a debug going from 0 to various numbers each time.
Sometimes when modding a weapon the squares aren't clickable.

There's probably more bugs out there. I know you're working on an update but I don't take any chances. Just letting you know.

6740703723c1evoodoo47

Re: SS2 TF's Secmod 2.8
6740703723c74
the first thing - are you running ACC 400 mod by any chance?

6740703723d12Primitive Primate

Re: SS2 TF's Secmod 2.8
6740703723d6c
As a matter of fact, yeah. Is there conflicts with that and Secmod?

6740703723f09Primitive Primate

Re: SS2 TF's Secmod 2.8
6740703723f61
Thanks. What about the other bugs I mentioned?

6740703724008voodoo47

Re: SS2 TF's Secmod 2.8
674070372405c
the glass is a feature, the rest are probably genuine bugs.

6740703724102Primitive Primate

Re: SS2 TF's Secmod 2.8
674070372415e
Because that's how glass works in the future and since we don't know that yet all we can do is imagine?

67407037241f9voodoo47

Re: SS2 TF's Secmod 2.8
674070372425e
because that's the model the author chose to use. don't make go dr. Doom on you.

674070372435dNameless Voice

Re: SS2 TF's Secmod 2.8
67407037243b0
The last two will already be fixed in the upcoming patch.

6740703724449Primitive Primate

Re: SS2 TF's Secmod 2.8
67407037244a8
The debug and modifying bug?

6740703724619Primitive Primate

Re: SS2 TF's Secmod 2.8
6740703724672
Do used up hypos actually have some purpose?

6740703724712voodoo47

Re: SS2 TF's Secmod 2.8
6740703724763
yes. you can make new hypos out of them.

Your name:
This box must be left blank:

In which year was System Shock released:
7 Guests are here.
Kolya: For the last time, a modified fridge is not safe means for interplanetary space travel!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6740703727f90