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The wormheart implant isn't supposed to be powered, I made all the worm implants work without requiring power since you have to research them, but looks like the recharger will power them anyway and that's bugging out something in the player scripts.
does anyone know what the annelid serum does? found it somewhere in medsci or engineering looks like an orange hypo. when i rightclick it prints MMi am neck deep in my secmod run and loving it by the way, i drowned a rumbler in hydroponics but operations is just tearing me to bits. the speed increases to hybrids are crazy but disintegrating them with laser rapier is v. rewarding. also, midwives have trouble hitting crouched targets.
Completely bawss mod man, I approve of every decision made here. However, I seem to be at an impasse on Ops. I cant seem to get that dang feedback loop fixed, even though I repaired the circuits (or whatever, since all I see is black empty nothingness with "solve feedback loop" in the text box.) No matter how many times I click, I cant seem to "solve feedback loop" am I missing something here?
Freaking loved every second of it.. played with a buddy..
Coming back to SS2 after a hiatus of a few months, I discover that I am invulnerable in all my saves. I have a marine, navy and OSA save, and in all of them I can stand around getting whacked endlessly by a pipe hybrid without effect, and I sound like one of those unbreakable windows whenever I'm hit.What gives? I never cheated while playing so why am I suddenly unkillable?
Does this include the terrain textures from ADaoB? On that note, does it contain everything from ADaoB?
Where can I find information on the advanced inventory combinations made possible with the Tinker trait? The readme attached to the OP doesn't have any useful info on that.