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Topic: SS2 TF's Secmod 2.8 [obsolete]
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Re: SS2 TF's Secmod 2.8
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Ive only found 3 problems so far,  as soon as you get off the elevator in the beginning of the game right above you theirs an out of place static sign, and near there theirs a happy noodles sing that now clips into a building, the last problem is that it overwrites many of the sign and decal textures added by schup with the original low res vanilla versions.

67406d19ea1bbTwelveEyes

Re: SS2 TF's Secmod 2.8
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I've noticed that the laser pistol and laser turret laser beams don't completely fade away, so after firing the laser pistol in quick succession or running by a laser turret leaves these really ugly floating contrails behind. Is this something that only happens to me, or is it a know bug?

67406d19ea4cbTwelveEyes

Re: SS2 TF's Secmod 2.8
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Yeah it worked, the beams now disappear completely. Thanks.

67406d19ea5d4thebombsauce

Re: SS2 TF's Secmod 2.8
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Turns out my problem wasnt shtup but a conflict with adaob's shemp textures. If you could add the shemp textures to the .mis files in secmod for the 2.9 release that would be amazing.

67406d19ea73asnigglesx

Re: SS2 TF's Secmod 2.8
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Hi Thiefsiefool,

I don't know if you still hang around these boards but i have a big favor to ask you....

Could you possibly make a quick mod that just has the;

'Stackable handgrenades and other throwables'

part of your mod?

I am not ready to take the plunge yet for your full mod (which looks excellent by the way) but i really hate the space that all these grenades etc use up in your inventory.

Just wondered if it was easy to do or not.

I have tried using the editor myself but i am getting nowhere!

Anyway, if you or anyone can help me out that would be great.

67406d19eaa59ThiefsieFool

Re: SS2 TF's Secmod 2.8
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Sounds like you want multiple grenade types to stack, this mod doesn't really do that though and I'm not sure how you would do it either. That's all I got.

67406d19eab8dsnigglesx

Re: SS2 TF's Secmod 2.8
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Okay.

Thanks for the reply.

If i stumble across a way to do it i will post on the board.

I will try out your full mod on my second play through the game.

WOW - forgot how blooody good this game is - may even delay me from playing Diablo 3 in 4 days time!
Re: SS2 TF's Secmod 2.8
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Sorry for repeating the question but has anyone managed to fix the engineering bug in multiplayer? Does it always occur? After testing out the mod in singleplayer a friend and I would really like to play together thanks to all the neat features and upped difficulty. Thanks to the creator of the mod in any case, really nice work.

67406d19ead8cGiggyTheEvil

Re: SS2 TF's Secmod 2.8
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Good stuff.
Refreshed the SS2 experiences something fierce.

67406d19eae99Selageth

Re: SS2 TF's Secmod 2.8
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Is there a way to change/reduce the difficulty setting for multiplayer games? The current setting is a little bit too extreme for my tastes.
Re: SS2 TF's Secmod 2.8
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So you are playing the mod in multiplayer? Did you get past engineering?

67406d19eb086Selageth

Re: SS2 TF's Secmod 2.8
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We are still in Med/Sci as of now. Why, is there a critical bug concerning deck 1?

67406d19eb192Selageth2

Re: SS2 TF's Secmod 2.8
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(Writing as selageth2 since my email verification doesn't seem to work)

So I take it that there is some sort of serious bug in engineering. Maybe we'll try multiplayer without secmod then. However I'd still like to change the difficulty setting for a vanilla SS2-multiplayer session. Is that possible?

67406d19eb51cvoodoo47

Re: SS2 TF's Secmod 2.8
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my email verification doesn't seem to work
it should now, try again.
Re: SS2 TF's Secmod 2.8
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(Writing as selageth2 since my email verification doesn't seem to work)

So I take it that there is some sort of serious bug in engineering. Maybe we'll try multiplayer without secmod then. However I'd still like to change the difficulty setting for a vanilla SS2-multiplayer session. Is that possible?

I haven't tried Secmod in multiplayer yet but I did read through this thread and people have mentioned the game stops working when trying to enter Engineering in multi. No one has posted a solution to it so I'm assuming it still happens. You could try though I guess, I mean it isn't that far into the game.

67406d19eb91fSelageth2

Re: SS2 TF's Secmod 2.8
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Nope, still no dice with the user account, voodoo. I didn't get a new activation email (not even in the SPAM folder).

@Tolppi
Well I guess we'll just try it out then. But there's still the point on how to change the difficulty setting (with or without secmod). Any ideas?
Re: SS2 TF's Secmod 2.8
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I'm not 100% sure but I think the only option for changing difficulty is to edit the files yourself, since the MP difficulty mod posted in other threads can't be run at the same time with Secmod. So it's a choice between the two I'm afraid. Please let know if Engineering works or not though.  :) 

67406d19ebb71Selageth2

Re: SS2 TF's Secmod 2.8
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Hmmm, now I just have to find out where in the mod files that setting is located. :D
Thanks. I'll keep you updated on whether we make it through the engineering deck or not.
Re: SS2 TF's Secmod 2.8
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I didn't get a new activation email (not even in the SPAM folder).
Are you able to try an alternative email address?  I've checked and your activation emails were accepted by your mail server so it may be some filtering in place on your email host.

67406d19ec178Nameless Voice

Re: SS2 TF's Secmod 2.8
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Hmmm, now I just have to find out where in the mod files that setting is located. :D

There's no one single setting for difficulty, but rather hundreds of different options and changes scattered throughout the entire gamesys.
SecMod uses a somewhat complicated difficulty adjustment script that adjusts property values (hit points, move speed, damage, etc.) of various enemies based on the difficulty.

67406d19ec294Stefano

Re: SS2 TF's Secmod 2.8
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hello guys I have a problem at the very beginning of the game, using this mod: it seems that there's no battery to charge at the first room where's the first charge station, in order to open the door to exit from there.

Thank you for helping me !

Stefano

67406d19ec3a4voodoo47

Re: SS2 TF's Secmod 2.8
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look around the room, there should be something you can force open with your wrench.

67406d19ec50bTucalipe2

Re: SS2 TF's Secmod 2.8
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> Too lazy to log on :P
> I'm still having issues with the feedback loop puzzle. I do know I have to repair a "thing" on a room with a stuck door - "thing" because it currently has a space texture and break three other computer consoles. Been there, done that, but the loop is still active. What goes?

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