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Topic: SS2 TF's Secmod 2.8 [obsolete] Read 220536 times  

673f72d7df36cThiefsieFool

673f72d7df3d8
Note: The followup SecMod 3 is here.

Tags: °gamesys °mis °veteran °SS2

https://www.youtube.com/watch?v=E4u_5iFCYBI

(As discussed on TTLG.)

INSTALLATION NOTES
Start a new game when you install this mod.
If you have Rebirth installed you can use the rebirth patch provided below, making sure the installation/activation takes place in this order:
1. Rebirth
2. Secmod
3. Secmod rebirth patch
Make sure to reconfigure your controls from the options menu and set keybindings for fast-throwing handgrenades and equipping the new weapons.


Short incomplete list of what's notably new

- Many new weapons, armours and items in general
- Increasing difficulty changes monster hitpoints/speeds, camera noises and detection delays, how long the security system is down on a hack, amount of critical nodes in hack/modify/repair minigames, research times, amount of chemicals needed in researching and more
- Significant boosts to Repair and Modify, nerfs to FEDs
- Many more inventory object combinations, most of which require the Tinker trait
- Real laser beams, different projectile/melee impact fx depending on target (including the player) or terrain surface, blood/goo splattering and other new effects, polished old effects
- Shotgun-wielding hybrids can break their shotguns dynamically instead of always having broken ones
- Setting enemies on fire with high-level pyrokinesis, flamethrower and incendiary explosions in general
- Melee attackers are better at actually hitting and putting pressure on the player, also if spiders can't reach you they may try to jump at you
- Security system more of a challenge: security panels need to be hacked to deactivate alarms, destroyed cameras will cause Xerxes to send in a few monsters but the cameras are hackable to circumvent that
- Re-evaluated and rebalanced older additions
- Stackable handgrenades and other throwables
- less crashing (save before bulkheads as always just in case though)


Compatibility
This mod IS NOT compatibile with any *.mis or *.gam mod!
BUT!
It should have all ADaoB fixes itself.




{alt}




Download
« Last Edit: 07. November 2014, 23:08:49 by Kolya »
Acknowledged by: ThiefsieFool
Re: SS2 TF's Secmod 2.8
673f72d7df5e4
This mod is amazing.

11/10

Simply amazing.

673f72d7df906blaydes99

Re: SS2 TF's Secmod 2.8
673f72d7df95f
TF, I've been waiting to try this out.  Looks great, and I hope to see more from you in the future.
Re: SS2 TF's Secmod 2.8
673f72d7dfa62
Does this mod work with mod manager? Every time I try to activate the game with mod manager it opens a screen wanting me to add more files.. and at the bottom of mod manager it says  "can't open activemod.dta"

673f72d7dfb70miracle.flame

Re: SS2 TF's Secmod 2.8
673f72d7dfc1a
I've corrected the install instructions a bit... try again now

673f72d7e02bcAssassin

Re: SS2 TF's Secmod 2.8
673f72d7e031c
This made me find the SS2 CD and install the game again.It was a loong wit to v.2

673f72d7e0473Chandlermaki

Re: SS2 TF's Secmod 2.8
673f72d7e04d7
Just got done testing this mod, and it's now officialy my favorite. This is REALLY great.
Re: SS2 TF's Secmod 2.8
673f72d7e063a
Playing this mod is like playing the game for the first time again... its incredible. I read the instructions better and figured out how to run the mod :P
Re: SS2 TF's Secmod 2.8
673f72d7e07a3
I have split this archive into the actual mod and the rebirth patch. Both can be extracted into the SS2 dir or used with the modmanager as usual.

673f72d7e0834Mr Rayford

Re: SS2 TF's Secmod 2.8
673f72d7e0880
There is no Cryo card at the beggining for me.

673f72d7e0913ThiefsieFool

Re: SS2 TF's Secmod 2.8
673f72d7e095f
Check out the upper cryotubes, you can open them from nearby.

673f72d7e09feMr Rayford

Re: SS2 TF's Secmod 2.8
673f72d7e0a58
Wow, you wern't kidding when you said you moved stuff around.

673f72d7e0b0cmiracle.flame

Re: SS2 TF's Secmod 2.8
673f72d7e0b5d
Desperately looking forward to start Shock anew this evening with SecMod. I've been waiting for this a whole year if I count right.))

673f72d7e0e29Rainalkar

Re: SS2 TF's Secmod 2.8
673f72d7e0e93
TF, did you try playing it multi? I'll give it a go from tommorrow. And I have a bunch of question on a lot of stuff... :D But later ;)

673f72d7e0f31ThiefsieFool

Re: SS2 TF's Secmod 2.8
673f72d7e0f87
tiny patch added + updated readme, integrate into main archive if you wanna
Re: SS2 TF's Secmod 2.8
673f72d7e1071
Integrated and put up as secmod v.2.1.

673f72d7e10f7miracle.flame

Re: SS2 TF's Secmod 2.8
673f72d7e1149
hey what's patched? and what's new in readme?

673f72d7e11d6ThiefsieFool

Re: SS2 TF's Secmod 2.8
673f72d7e1222
i can't remember, i fixed a few minor bugs anyway nothing serious :wtfu:

673f72d7e12b6Rainalkar

Re: SS2 TF's Secmod 2.8
673f72d7e130a
Typical tf  :p :p Short term memory of a gold fish :weird:

 :D

673f72d7e15ceThiefsieFool

Re: SS2 TF's Secmod 2.8
673f72d7e1624
Typical tf  :p :p Short term memory of a gold fish :weird:

 :D

quit screwing around

673f72d7e16c8Rainalkar

Re: SS2 TF's Secmod 2.8
673f72d7e1727
Known answer, we always do that

673f72d7e181fThiefsieFool

Re: SS2 TF's Secmod 2.8
673f72d7e188e
whoops patch reattachmented for who already got the unpatched version

673f72d7e1931Rainalkar

Re: SS2 TF's Secmod 2.8
673f72d7e1981
bueno, appreciated.

673f72d7e1a45Mr Rayford

Re: SS2 TF's Secmod 2.8
673f72d7e1aac
Can I get get origanal 2.0 file again. I deleted it and I can't get the full 2.1 to work for the life of me, so I just want to patch it.

Nevermind, i found it.

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