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Topic: SS2 TF's Secmod 2.8 [obsolete]
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Re: SS2 TF's Secmod 2.8
66f9a9e336980
But what about the psi hypo spawning.

66f9a9e336c45ThiefsieFool

Re: SS2 TF's Secmod 2.8
66f9a9e336ca7
many containers in secmod have random items, on higher difficulties there's a higher chance of the items not spawning
Re: SS2 TF's Secmod 2.8
66f9a9e336db3
When modifining the weapons dose a more power modifercantion on the laser pistol and the plasmer uzi post to work or not.
« Last Edit: 13. September 2008, 23:42:57 by Liam »

66f9a9e336ff0ZylonBane

Re: SS2 TF's Secmod 2.8
66f9a9e337043
When modifining the weapons dose a more power modifercantion on the laser pistol and the plasmer uzi post to work or not.
Liam... don't drink and post.

66f9a9e33724dThiefsieFool

Re: SS2 TF's Secmod 2.8
66f9a9e3372a0
Liam... don't drink and post.
Re: SS2 TF's Secmod 2.8
66f9a9e3374aa
Liam... don't drink and post.
What do you mean. I still 11 years old why would i drink and post.

66f9a9e3376e1RocketMan

Re: SS2 TF's Secmod 2.8
66f9a9e337732
Paint chips then....
Re: SS2 TF's Secmod 2.8
66f9a9e337857
Hi
Installed the mod and really like it so far
Vaporizing enemies with the laser pistol is so cool :P

But I think I found a bug.
I modified my laser pistols to get the increased battery size. But it did not change. I still get max 110 energy on them ...
Maybe there is a conflict with the energy weapon skill... since it also changes the battery size of energy weapons

66f9a9e337901ThiefsieFool

Re: SS2 TF's Secmod 2.8
66f9a9e337955
good catch, had some stupid debug settings on that modification, fixed and will be in next patch
Re: SS2 TF's Secmod 2.8
66f9a9e337b6c
I'm having a bit of trouble getting SecMod 2.1 to work properly.  For reference, I can play using ADoaB 0.2.9 and an assortment of other mods.

While I managed to get SecMod 2.1 to work, but only by downloading and applying SECMOD_patch_2.0_to_2.1.7z.  It was playable, with a number of strange errors, and would crash at a bulkhead or earlier.

I'm not sure how to get around this problem.


Thus far I have tried:

Attempted fix 1: Use of ddfixGUI
Result 1: Screen went from solid black to rapidly alternating between solid black and the desktop. Undid the ddfixGUI changes.

Attempted fix 2: Activate only SecMod 2.1
Result 2: Solid black screen. Could access the menu via the 'Esc' key.

Attempted fix 3: Activate only SecMod2.1 and SecMod -- Rebirth Patch
Result 3: Solid black screen. Could access the menu via the 'Esc' key.

Attempted fix 4: Downloaded and installed SS2 Modmanager 0.0.4.19. Deactivated then reactivated all mods.
Result 4: Solid black screen. Could access the menu via the 'Esc' key.

Attempted fix 5: Downloaded and installed SECMOD_patch_2.0_to_2.1.7z
Result 5: SecMod 2.1 starts and is playable, but some textures are not visible (e.g. lockers and desks), resulting in invisible objects. Also other strange errors.

Attempted fix 6: Uninstalled all mods, then reinstalled only Rebirth, SecMod 2.1, and the SecMod Rebirth patch
Result 6: Solid black screen. Could access the menu via the 'Esc' key.


Would anyone be able to offer advice on how to fix this?

66f9a9e337c85Nameless Voice

Re: SS2 TF's Secmod 2.8
66f9a9e337ce0
Can you post the contents of your Install.cfg file?
Re: SS2 TF's Secmod 2.8
66f9a9e337f14
Can you post the contents of your Install.cfg file?

cd_path .
install_path .
language english
resname_base RES
load_path .
script_module_path .
movie_path cutscenes


66f9a9e338136The Brain

Re: SS2 TF's Secmod 2.8
66f9a9e33818a
Are you using HOTU or orginal (cd rom) version of System Shock 2?
« Last Edit: 16. September 2008, 18:01:08 by The Brain »

66f9a9e338234Nameless Voice

Re: SS2 TF's Secmod 2.8
66f9a9e338280
Try changing it to this:
Code: [Select]
cd_path .\
install_path .
language english
resname_base .+.\res
load_path .
script_module_path .
movie_path .\cutscenes

66f9a9e33831bSarioya

Re: SS2 TF's Secmod 2.8
66f9a9e338366
Is there any reason having this mod activated by itself would cause the game to crash?  It's just a fresh mod ready install.
Re: SS2 TF's Secmod 2.8
66f9a9e338693
Are you using HOTU or orginal (cd rom) version of System Shock 2?

I'm using the HOTU version of SS2.


Try changing it to this:

Unfortunately, that didn't work.  No black screen; it just crashes to the desktop.  It appears to stop just prior to loading the level, e.g. the loading screen wheel has appeared, but the progress meter is empty.

66f9a9e338757Nameless Voice

Re: SS2 TF's Secmod 2.8
66f9a9e3387a5
That implies that the game can't find some essential piece of data, and simply crashes.
You could try running the game through ShockEd and then posting the contents of the file monolog.txt immediately after a crash.
Re: SS2 TF's Secmod 2.8
66f9a9e338a62
That implies that the game can't find some essential piece of data, and simply crashes.
You could try running the game through ShockEd and then posting the contents of the file monolog.txt immediately after a crash.

Okay, in trying to get generate a monolog.txt file for you, I think I figured out the problem.

Long story short, it seems SecMod 2.1 wasn't copying over most of its files when activated from the Mod Manager.  Notably, the *.mis files, shock2.gam, and a host of other files from the ss2mod file weren't being copied over.  However, *.ss2mmbak files were created for anything already present.  It seems that when the SecMod 2.0 to 2.1 patch was activated, enough essential files were restored to allow a crippled sort of gameplay.

Extracting the contents of the *.7z file directly into a duplicate Shock2 folder seems to have the game running smoothly now.

Thank you very much for the help.  I'm not sure I would have figured it out without trying to use ShockEd.

66f9a9e338d34Rainalkar

Re: SS2 TF's Secmod 2.8
66f9a9e338d8e
This happened to me a couple of times as well.
Re: SS2 TF's Secmod 2.8
66f9a9e338eb6
I can confirm the bug with the CMs miracle.freak mentioned
I also got the Naturally able trait.
I did not notice any beeps but I noticed myself losing CMs
I remember having 17 at one point ... after clearing the radiation in engineering all of a sudden I only had 9 ...
After loading the last savegame I was down to 6 -.-'
Re: SS2 TF's Secmod 2.8
66f9a9e338ff9
I can't seem to progress very far in this mod
On my first attempt to play it I made it to deck 3 ... then I got constant crashes while fighting mutants to the left of the elevator
Second attempt (this time on impossible) ... made it to engineering ... until I noticed my CMs were disappearing
Third attempt (normal difficulty again) ... made it to deck 4 ... got many crashes but sometimes could continue by going somewhere else ... but after 20 or 30 crashes I gave up

:(

66f9a9e3391b6DoomFruit

Re: SS2 TF's Secmod 2.8
66f9a9e339208
I have a different problem. Whenever I enter the inventory screen (this is in the training levels right at the start), I can't actually do anything there. It's got a SS1-style click on something to shoot there type behaviour which I cannot disable and right-clicking on things does absolutely nothing.

It's got to be some setting somewhere that I didn't read, but I can't find a key for shoot/use mode in the control bindings. In case it's an installation error, here's what I did before playing.

The installation itself was from a CD, patched with the SS2Toll for 1600x1200, all bug fixes and all the "patching up" category. SS2MM 0.0.4.19 was then installed and the music upgrade, SHTUP Beta 6, Deep Fried Beer's sound improvements and Rebirth Complemented Beta 01 installed. SecMod 2.1 was then installed manually since the mod manager failed to do anything with it, followed by the Rebirth compatibility patch in the same fashion. Finally, I copied over my old binds file (yes, this might well cause it), loaded that and tweaked it for Secmod.

Any ideas what's going on here?

66f9a9e3392c8Nameless Voice

Re: SS2 TF's Secmod 2.8
66f9a9e339316
Try reading the topic on Broken Use/Shoot mode, perhaps?

66f9a9e33939fDoomFruit

Re: SS2 TF's Secmod 2.8
66f9a9e3393ed
D'oh! I feel like a right moron...

Thanks.

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