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Topic: SS2 TF's Secmod 2.8 [obsolete]
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67431e267d715yjstlstthgm

Re: SS2 TF's Secmod 2.8
67431e267d792
My game crashes at the loading screen upon starting a new game, it doesn't even load all the way before crashing like it normally would, the bar doesn't even go up a single notch before getting a "System Shock 2 has encountered an error and needs to close" kind of thing.

It runs fine without Secmod though.

D:

67431e267d890johnnythewolf

Re: SS2 TF's Secmod 2.8
67431e267d8f1
Did you install the mod manually or with SS2MM?

67431e267d9c7yjstlstthgm

Re: SS2 TF's Secmod 2.8
67431e267da4d
SS2MM, and I enabled Rebirth, Secmod and the Secmod Rebirth patch in this order: Rebirth, Secmod, Secmod Rebirth patch.

67431e267db72yjstlstthgm

Re: SS2 TF's Secmod 2.8
67431e267dbcb
Sorry for the double-post but I'd also like to add that I don't get the special Secmod title screen page either.

So... perhaps the mod isn't loading properly from the modmanager? Is there anything special I should do? I renamed the .zip to .ss2mod so I figured that's all there was to be done... unless I'm missing something undocumented here?

67431e267dcf8yjstlstthgm

Re: SS2 TF's Secmod 2.8
67431e267dd51
Sorry again for the triple-post but it's definitely worth it to help those who are having the same problem as I am.

This shit isn't SS2MM-compatible out of the box, make a folder in your System Shock 2\SS2MM\ folder for Secmod 2.1 and then drop the .7z file in there, within the .7z file extract mod.ini, readme.txt and sec2.ico into the folder you just created for the .7z file. Then simply activate it in the modmanager.

This works for the Rebirth patch as well.

67431e267df17Nameless Voice

Re: SS2 TF's Secmod 2.8
67431e267df72
Make sure that you have the most recent version of the mod manager.

67431e267e0a3TigerNightmare

Re: SS2 TF's Secmod 2.8
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This is awesome, but I just got the Naturally Able trait and the 7 cyber modules I had disappeared after loading a saved game.  I got them back after typing add_pool 7 into the console, but if I save and load the game again, the modules disappear.  Is this normal?  Also, the mod manager doesn't seem to apply this correctly and the only way to get it working is to overwrite all the files manually.

67431e267e1e6TigerNightmare

Re: SS2 TF's Secmod 2.8
67431e267e244
Huh, that's odd.  I played until Polito/SHODAN uploaded some modules to me and now it sticks.  I hope it stays that way.  I wonder if I lost any other modules on the way.

67431e267e31eTigerNightmare

Re: SS2 TF's Secmod 2.8
67431e267e37a
Same problem.  I had 17 when I saved and now I have 9.  I have to keep an eye on my modules.

67431e267e47bDoomFruit

Re: SS2 TF's Secmod 2.8
67431e267e4d5
Yeah, I had that problem with Naturally Able, going from 7 to 0 right after claiming a five finger discount on Dr. Watts' access card and going back through the first Medsci bulkhead. Restarted and picked Lethal Weapon instead :(

67431e267e594johnnythewolf

Re: SS2 TF's Secmod 2.8
67431e267e5ef
The Naturally Able bug has already been reported, I think.

67431e267e7a2miracle.flame

Re: SS2 TF's Secmod 2.8
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it's not really playable with Naturally able atm because with every transition the game is saved and literally loaded so you lose some if not all CMs on the way.. even if try not to save&load yourself for the whole game.
fix on the way already but still have to wait.

67431e267ebe4ThiefsieFool

Re: SS2 TF's Secmod 2.8
67431e267ec44
- fixes naturally able
- fixes crashing (seemingly)
- fixes multiplayer
- cameras stop rotating when hacked lmao

http://files.filefront.com/ultrafixrar/;11884148;/fileinfo.html
Re: SS2 TF's Secmod 2.8
67431e267edf6
Updated the main mod to version 2.2 in the first post.
Also added the ultrafix there (renamed to "SECMOD_patch_2.1_to_2.2.rar").

67431e267ef06ThiefsieFool

Re: SS2 TF's Secmod 2.8
67431e267ef5d
thanx, i know i can always rely on my packaging crew  :thumbwink: :thumbwink: :wtfu:

67431e267f06dMr Rayford

Re: SS2 TF's Secmod 2.8
67431e267f0c9
Ok, I need some help. I can't seem to get this thing running again. What files should I be using, how should it be packed, and what order should they be loaded in. I want to use this along with rebirth and various other graphical enhancements.

67431e267f18aThiefsieFool

Re: SS2 TF's Secmod 2.8
67431e267f1e1
I. main archive
II. 2.1 patch
III. 2.2 patch


rebirth patch anywhere after the main archive

67431e267f2fbMr Rayford

Re: SS2 TF's Secmod 2.8
67431e267f357
Ok, I'm not doing something right. I got it working the when it was first released, but ever since these patches have come out, I haven’t been able to get the damn mod running. I've tried changing the archive extension and I've moved the unpacked files to the MODS folder in the SS2MM and still nothing. I've also tried the 2.2 file that was just posted and still no joy.
Re: SS2 TF's Secmod 2.8
67431e267f487
Excuse me, the main archive contains SecMod 2.2. Does it mean that patches "2.0 to 2.1" and "2.1 to 2.2" are unnecessary?
Re: SS2 TF's Secmod 2.8
67431e267f5b4
These patches are for people who want to update their existing secmod instead of downloading the whole thing again.
Re: SS2 TF's Secmod 2.8
67431e267f70c
One more thing if you don't mind: using Mod Manager I activated Secmod, but when I start a new game or load a saved one the game crushes. Remind me, please, the solution...
Re: SS2 TF's Secmod 2.8
67431e267f820
install.cfg
Code: [Select]
resname_base .+.\res
Re: SS2 TF's Secmod 2.8
67431e267f988
I inserted this string into the file but it didn't change anything. Also I tried to replace resname_base RES by the one shown above. No result. And I know the Secmod is the reason of crushing, because when I deactivate it, everything goes fine.
Re: SS2 TF's Secmod 2.8
67431e267fac3
Are you using the latest version of the modmanager?

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