67431ac0e091f

67431ac0e2bdc
1 Guest is here.
 

Topic: SS2 TF's Secmod 2.8 [obsolete]
Page: « 1 ... 4 [5] 6 ... 36 »
Read 221281 times  

67431ac0e3232yjstlstthgm

Re: SS2 TF's Secmod 2.8
67431ac0e32a9
My game crashes at the loading screen upon starting a new game, it doesn't even load all the way before crashing like it normally would, the bar doesn't even go up a single notch before getting a "System Shock 2 has encountered an error and needs to close" kind of thing.

It runs fine without Secmod though.

D:

67431ac0e33d3johnnythewolf

Re: SS2 TF's Secmod 2.8
67431ac0e3436
Did you install the mod manually or with SS2MM?

67431ac0e3508yjstlstthgm

Re: SS2 TF's Secmod 2.8
67431ac0e3564
SS2MM, and I enabled Rebirth, Secmod and the Secmod Rebirth patch in this order: Rebirth, Secmod, Secmod Rebirth patch.

67431ac0e3676yjstlstthgm

Re: SS2 TF's Secmod 2.8
67431ac0e36ce
Sorry for the double-post but I'd also like to add that I don't get the special Secmod title screen page either.

So... perhaps the mod isn't loading properly from the modmanager? Is there anything special I should do? I renamed the .zip to .ss2mod so I figured that's all there was to be done... unless I'm missing something undocumented here?

67431ac0e37deyjstlstthgm

Re: SS2 TF's Secmod 2.8
67431ac0e3833
Sorry again for the triple-post but it's definitely worth it to help those who are having the same problem as I am.

This shit isn't SS2MM-compatible out of the box, make a folder in your System Shock 2\SS2MM\ folder for Secmod 2.1 and then drop the .7z file in there, within the .7z file extract mod.ini, readme.txt and sec2.ico into the folder you just created for the .7z file. Then simply activate it in the modmanager.

This works for the Rebirth patch as well.

67431ac0e39f8Nameless Voice

Re: SS2 TF's Secmod 2.8
67431ac0e3a60
Make sure that you have the most recent version of the mod manager.

67431ac0e3b82TigerNightmare

Re: SS2 TF's Secmod 2.8
67431ac0e3bd8
This is awesome, but I just got the Naturally Able trait and the 7 cyber modules I had disappeared after loading a saved game.  I got them back after typing add_pool 7 into the console, but if I save and load the game again, the modules disappear.  Is this normal?  Also, the mod manager doesn't seem to apply this correctly and the only way to get it working is to overwrite all the files manually.

67431ac0e3ca5TigerNightmare

Re: SS2 TF's Secmod 2.8
67431ac0e3cfa
Huh, that's odd.  I played until Polito/SHODAN uploaded some modules to me and now it sticks.  I hope it stays that way.  I wonder if I lost any other modules on the way.

67431ac0e3dbfTigerNightmare

Re: SS2 TF's Secmod 2.8
67431ac0e3e18
Same problem.  I had 17 when I saved and now I have 9.  I have to keep an eye on my modules.

67431ac0e3efeDoomFruit

Re: SS2 TF's Secmod 2.8
67431ac0e3f52
Yeah, I had that problem with Naturally Able, going from 7 to 0 right after claiming a five finger discount on Dr. Watts' access card and going back through the first Medsci bulkhead. Restarted and picked Lethal Weapon instead :(

67431ac0e3ff5johnnythewolf

Re: SS2 TF's Secmod 2.8
67431ac0e4048
The Naturally Able bug has already been reported, I think.

67431ac0e41bfmiracle.flame

Re: SS2 TF's Secmod 2.8
67431ac0e421b
it's not really playable with Naturally able atm because with every transition the game is saved and literally loaded so you lose some if not all CMs on the way.. even if try not to save&load yourself for the whole game.
fix on the way already but still have to wait.

67431ac0e45bbThiefsieFool

Re: SS2 TF's Secmod 2.8
67431ac0e4623
- fixes naturally able
- fixes crashing (seemingly)
- fixes multiplayer
- cameras stop rotating when hacked lmao

http://files.filefront.com/ultrafixrar/;11884148;/fileinfo.html
Re: SS2 TF's Secmod 2.8
67431ac0e47d0
Updated the main mod to version 2.2 in the first post.
Also added the ultrafix there (renamed to "SECMOD_patch_2.1_to_2.2.rar").

67431ac0e487eThiefsieFool

Re: SS2 TF's Secmod 2.8
67431ac0e48d4
thanx, i know i can always rely on my packaging crew  :thumbwink: :thumbwink: :wtfu:

67431ac0e49b8Mr Rayford

Re: SS2 TF's Secmod 2.8
67431ac0e4a0d
Ok, I need some help. I can't seem to get this thing running again. What files should I be using, how should it be packed, and what order should they be loaded in. I want to use this along with rebirth and various other graphical enhancements.

67431ac0e4adcThiefsieFool

Re: SS2 TF's Secmod 2.8
67431ac0e4b37
I. main archive
II. 2.1 patch
III. 2.2 patch


rebirth patch anywhere after the main archive

67431ac0e4c5fMr Rayford

Re: SS2 TF's Secmod 2.8
67431ac0e4cb8
Ok, I'm not doing something right. I got it working the when it was first released, but ever since these patches have come out, I haven’t been able to get the damn mod running. I've tried changing the archive extension and I've moved the unpacked files to the MODS folder in the SS2MM and still nothing. I've also tried the 2.2 file that was just posted and still no joy.
Re: SS2 TF's Secmod 2.8
67431ac0e4dea
Excuse me, the main archive contains SecMod 2.2. Does it mean that patches "2.0 to 2.1" and "2.1 to 2.2" are unnecessary?
Re: SS2 TF's Secmod 2.8
67431ac0e4efa
These patches are for people who want to update their existing secmod instead of downloading the whole thing again.
Re: SS2 TF's Secmod 2.8
67431ac0e5081
One more thing if you don't mind: using Mod Manager I activated Secmod, but when I start a new game or load a saved one the game crushes. Remind me, please, the solution...
Re: SS2 TF's Secmod 2.8
67431ac0e51bd
install.cfg
Code: [Select]
resname_base .+.\res
Re: SS2 TF's Secmod 2.8
67431ac0e5338
I inserted this string into the file but it didn't change anything. Also I tried to replace resname_base RES by the one shown above. No result. And I know the Secmod is the reason of crushing, because when I deactivate it, everything goes fine.
Re: SS2 TF's Secmod 2.8
67431ac0e5475
Are you using the latest version of the modmanager?

Your name:
This box must be left blank:

What does the U.N.N start with?:
1 Guest is here.
We’re not going to be shady, just fierce.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67431ac0e6014