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Topic: SS2 TF's Secmod 2.8 [obsolete]
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66f991a71b117yjstlstthgm

Re: SS2 TF's Secmod 2.8
66f991a71b18e
My game crashes at the loading screen upon starting a new game, it doesn't even load all the way before crashing like it normally would, the bar doesn't even go up a single notch before getting a "System Shock 2 has encountered an error and needs to close" kind of thing.

It runs fine without Secmod though.

D:

66f991a71b280johnnythewolf

Re: SS2 TF's Secmod 2.8
66f991a71b2db
Did you install the mod manually or with SS2MM?

66f991a71b3bayjstlstthgm

Re: SS2 TF's Secmod 2.8
66f991a71b40f
SS2MM, and I enabled Rebirth, Secmod and the Secmod Rebirth patch in this order: Rebirth, Secmod, Secmod Rebirth patch.

66f991a71b4ffyjstlstthgm

Re: SS2 TF's Secmod 2.8
66f991a71b554
Sorry for the double-post but I'd also like to add that I don't get the special Secmod title screen page either.

So... perhaps the mod isn't loading properly from the modmanager? Is there anything special I should do? I renamed the .zip to .ss2mod so I figured that's all there was to be done... unless I'm missing something undocumented here?

66f991a71b66cyjstlstthgm

Re: SS2 TF's Secmod 2.8
66f991a71b6c1
Sorry again for the triple-post but it's definitely worth it to help those who are having the same problem as I am.

This shit isn't SS2MM-compatible out of the box, make a folder in your System Shock 2\SS2MM\ folder for Secmod 2.1 and then drop the .7z file in there, within the .7z file extract mod.ini, readme.txt and sec2.ico into the folder you just created for the .7z file. Then simply activate it in the modmanager.

This works for the Rebirth patch as well.

66f991a71b859Nameless Voice

Re: SS2 TF's Secmod 2.8
66f991a71b8b2
Make sure that you have the most recent version of the mod manager.

66f991a71b9baTigerNightmare

Re: SS2 TF's Secmod 2.8
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This is awesome, but I just got the Naturally Able trait and the 7 cyber modules I had disappeared after loading a saved game.  I got them back after typing add_pool 7 into the console, but if I save and load the game again, the modules disappear.  Is this normal?  Also, the mod manager doesn't seem to apply this correctly and the only way to get it working is to overwrite all the files manually.

66f991a71bb23TigerNightmare

Re: SS2 TF's Secmod 2.8
66f991a71bbc0
Huh, that's odd.  I played until Polito/SHODAN uploaded some modules to me and now it sticks.  I hope it stays that way.  I wonder if I lost any other modules on the way.

66f991a71bc83TigerNightmare

Re: SS2 TF's Secmod 2.8
66f991a71bcd9
Same problem.  I had 17 when I saved and now I have 9.  I have to keep an eye on my modules.

66f991a71bda1DoomFruit

Re: SS2 TF's Secmod 2.8
66f991a71be00
Yeah, I had that problem with Naturally Able, going from 7 to 0 right after claiming a five finger discount on Dr. Watts' access card and going back through the first Medsci bulkhead. Restarted and picked Lethal Weapon instead :(

66f991a71be9ejohnnythewolf

Re: SS2 TF's Secmod 2.8
66f991a71bf07
The Naturally Able bug has already been reported, I think.

66f991a71c070miracle.flame

Re: SS2 TF's Secmod 2.8
66f991a71c0c4
it's not really playable with Naturally able atm because with every transition the game is saved and literally loaded so you lose some if not all CMs on the way.. even if try not to save&load yourself for the whole game.
fix on the way already but still have to wait.

66f991a71c46bThiefsieFool

Re: SS2 TF's Secmod 2.8
66f991a71c4d7
- fixes naturally able
- fixes crashing (seemingly)
- fixes multiplayer
- cameras stop rotating when hacked lmao

http://files.filefront.com/ultrafixrar/;11884148;/fileinfo.html
Re: SS2 TF's Secmod 2.8
66f991a71c664
Updated the main mod to version 2.2 in the first post.
Also added the ultrafix there (renamed to "SECMOD_patch_2.1_to_2.2.rar").

66f991a71c725ThiefsieFool

Re: SS2 TF's Secmod 2.8
66f991a71c77b
thanx, i know i can always rely on my packaging crew  :thumbwink: :thumbwink: :wtfu:

66f991a71c83dMr Rayford

Re: SS2 TF's Secmod 2.8
66f991a71c896
Ok, I need some help. I can't seem to get this thing running again. What files should I be using, how should it be packed, and what order should they be loaded in. I want to use this along with rebirth and various other graphical enhancements.

66f991a71c945ThiefsieFool

Re: SS2 TF's Secmod 2.8
66f991a71c993
I. main archive
II. 2.1 patch
III. 2.2 patch


rebirth patch anywhere after the main archive

66f991a71ca64Mr Rayford

Re: SS2 TF's Secmod 2.8
66f991a71caba
Ok, I'm not doing something right. I got it working the when it was first released, but ever since these patches have come out, I haven’t been able to get the damn mod running. I've tried changing the archive extension and I've moved the unpacked files to the MODS folder in the SS2MM and still nothing. I've also tried the 2.2 file that was just posted and still no joy.
Re: SS2 TF's Secmod 2.8
66f991a71cc0e
Excuse me, the main archive contains SecMod 2.2. Does it mean that patches "2.0 to 2.1" and "2.1 to 2.2" are unnecessary?
Re: SS2 TF's Secmod 2.8
66f991a71cd12
These patches are for people who want to update their existing secmod instead of downloading the whole thing again.
Re: SS2 TF's Secmod 2.8
66f991a71ce19
One more thing if you don't mind: using Mod Manager I activated Secmod, but when I start a new game or load a saved one the game crushes. Remind me, please, the solution...
Re: SS2 TF's Secmod 2.8
66f991a71cf18
install.cfg
Code: [Select]
resname_base .+.\res
Re: SS2 TF's Secmod 2.8
66f991a71d03b
I inserted this string into the file but it didn't change anything. Also I tried to replace resname_base RES by the one shown above. No result. And I know the Secmod is the reason of crushing, because when I deactivate it, everything goes fine.
Re: SS2 TF's Secmod 2.8
66f991a71d152
Are you using the latest version of the modmanager?

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