66f936b833252

66f936b8344ad
1 Guest is here.
 

Topic: SS2 TF's Secmod 2.8 [obsolete]
Page: « 1 ... 7 [8] 9 ... 36 »
Read 205236 times  

66f936b834c99ThiefsieFool

Re: SS2 TF's Secmod 2.8
66f936b834cfc
this fixes the rickenbacker bug and the worm implants (worm implants don't require energy like normal ones, wormheart simply makes the user immune to toxins with no other effects)




[obsolete attachment removed]
« Last Edit: 02. March 2010, 16:03:37 by Kolya »

66f936b834da8OmegaFireX

Re: SS2 TF's Secmod 2.8
66f936b834df5
YAY! Thanks tf, now I can reach the Where am I? surprise!
Re: SS2 TF's Secmod 2.8
66f936b834f32
Mod and patch updated to version 2.5, see first post.

66f936b835009Nameless Voice

Re: SS2 TF's Secmod 2.8
66f936b835055
Poor Kolya the mod-repacker...
Re: SS2 TF's Secmod 2.8
66f936b835151
All part of our commitment to the future. 8)

Edit: I forgot editing the mod.ini file so version 2.5 will show up as 2.4 in the modmanager. Don't let yourself get confused. I'll fix it with the next update.
« Last Edit: 08. October 2008, 20:22:17 by Kolya »
Re: SS2 TF's Secmod 2.8
66f936b835260
Yeah, and I hope the next update will include the fix of the Replicator bug...
Re: SS2 TF's Secmod 2.8
66f936b83538d
You sound so commanding. :girl:

Edit: I just re-checked and TF's fixed command1.mis is included with the patch and the current version of the mod.
If the bug came up for you again it's because the old command1.mis is still included with your savegame. You might have to start a new game, or maybe just leave the area and come back.
« Last Edit: 10. October 2008, 15:01:04 by Kolya »
Re: SS2 TF's Secmod 2.8
66f936b83548f
Ok, will see...
And one more thing. I'm not sure if it is because of the mod or my memory. I can't get the Nacell B access card on the another part of the breach (on the Rickenbaker). The button at the support room A doesn't work, only at B. Anyone wants to give me a tip where to go?

66f936b835574DoomFruit

Re: SS2 TF's Secmod 2.8
66f936b8355c0
It worked for me, but it took a *very* long time, happening only after I got bored and wandered up the bastard ladder jumping puzzle that kills me half the time. A rather interesting thing I noticed is that the beams seemed to come across from the opposite side of the hull breach and float in mid-air. This was from 2.3, though, so take with a pinch of salt. Also from 2.3 (dunno if you've fixed this later on) is that the psi reaver in the vertical shaft right after the church in the Rickenbacker respawns when according to the readme it shouldn't. Makes going back for chemicals a rather painful event...

66f936b83568fThiefsieFool

Re: SS2 TF's Secmod 2.8
66f936b8356e7
fixes that overlord, should fix support beams, also fixes bugged prox grenade traps

misc BOTM stuff: textures animate faster, destructable membranes explode into gibs



[obsolete attachment removed]
« Last Edit: 02. March 2010, 16:04:46 by Kolya »

66f936b835784KillerBudgie

Re: SS2 TF's Secmod 2.8
66f936b8357d0
How the hell do you fix that 'feedback loop' on the Ops deck? I can't seem to get around it.

66f936b835859ThiefsieFool

Re: SS2 TF's Secmod 2.8
66f936b8358a3
repair the glowy circuits in the one room you can enter

66f936b835b12KillerBudgie

Re: SS2 TF's Secmod 2.8
66f936b835b69
repair the glowy circuits in the one room you can enter

I think I tried that before, the loop still persists.
Re: SS2 TF's Secmod 2.8
66f936b835f21
I think I tried that before, the loop still persists.
Same here.


One of the desks in that area contains half a dozen software tools, that can't be right, can it?

The spawn rates on Operation deck seem to be a little off, too. There were times a Grenade Hybride spawned directly in front of my face and exploded.
« Last Edit: 10. October 2008, 22:21:42 by Marvin »

66f936b836009Barbach

Re: SS2 TF's Secmod 2.8
66f936b836059
I think the spawning issues of Shock 2 are more about the distance than the rate

66f936b8360e6ThiefsieFool

Re: SS2 TF's Secmod 2.8
66f936b836134
I didn't change the spawn rates, feedback should work
Re: SS2 TF's Secmod 2.8
66f936b83641b
I didn't change the spawn rates, feedback should work
It just occurs to me that the new enemies - like the Shard Hybrids - might spawn completely seperate and different from the normal enemies, thus making the game generate too much enemies in a too close vicinity.
It's okay to beef up the difficulty that way, but it feels a little odd.

BTW: Are the leftovers from all exploding eggs really supposed to be invisible in the inventory albeit using up a slot? And vanish after clicking on it?
Re: SS2 TF's Secmod 2.8
66f936b83650d
Updated to version 2.6, see first post.

66f936b8367caThiefsieFool

Re: SS2 TF's Secmod 2.8
66f936b83682c
It just occurs to me that the new enemies - like the Shard Hybrids - might spawn completely seperate and different from the normal enemies, thus making the game generate too much enemies in a too close vicinity.
It's okay to beef up the difficulty that way, but it feels a little odd.

BTW: Are the leftovers from all exploding eggs really supposed to be invisible in the inventory albeit using up a slot? And vanish after clicking on it?

They don't, trust me.
And how are you getting those in your inventory?
Re: SS2 TF's Secmod 2.8
66f936b836b8d
They don't, trust me.
And how are you getting those in your inventory?
By "exploding eggs" I mean the toxic ones, btw. I figured it out in the meantime, it's just strange that this so called Goo Organ does not display in the inventory.

Updated to version 2.6, see first post.
And what exactly did you update? :D

66f936b836eb5ThiefsieFool

Re: SS2 TF's Secmod 2.8
66f936b836f10
bugfix of the century: goo organ icon



[obsolete attachment removed]
« Last Edit: 02. March 2010, 16:05:18 by Kolya »
Re: SS2 TF's Secmod 2.8
66f936b837128
bugfix of the century: goo organ icon
Brilliant.


@Kolya: Oh, right. You could inculude a changelog for the next update. :)
Re: SS2 TF's Secmod 2.8
66f936b8372aa
I'm just a packer, a simple man. Unless TF says here what he changed I wouldn't know.

Your name:
This box must be left blank:

Replicator restrictions are in place for the good of whom?:
1 Guest is here.
I’m dumped into a little room where her mask floats behind a shield because SHODAN is a coward.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66f936b837c42