674373ba30907

674373ba316b5
6 Guests are here.
 

Topic: SS2 TF's Secmod 2.8 [obsolete]
Page: « 1 ... 7 [8] 9 ... 36 »
Read 221383 times  

674373ba31e4dThiefsieFool

Re: SS2 TF's Secmod 2.8
674373ba31eb6
this fixes the rickenbacker bug and the worm implants (worm implants don't require energy like normal ones, wormheart simply makes the user immune to toxins with no other effects)




[obsolete attachment removed]
« Last Edit: 02. March 2010, 16:03:37 by Kolya »

674373ba31f71OmegaFireX

Re: SS2 TF's Secmod 2.8
674373ba31fbf
YAY! Thanks tf, now I can reach the Where am I? surprise!
Re: SS2 TF's Secmod 2.8
674373ba3210c
Mod and patch updated to version 2.5, see first post.

674373ba321f4Nameless Voice

Re: SS2 TF's Secmod 2.8
674373ba32241
Poor Kolya the mod-repacker...
Re: SS2 TF's Secmod 2.8
674373ba32340
All part of our commitment to the future. 8)

Edit: I forgot editing the mod.ini file so version 2.5 will show up as 2.4 in the modmanager. Don't let yourself get confused. I'll fix it with the next update.
« Last Edit: 08. October 2008, 20:22:17 by Kolya »
Re: SS2 TF's Secmod 2.8
674373ba32418
Yeah, and I hope the next update will include the fix of the Replicator bug...
Re: SS2 TF's Secmod 2.8
674373ba32527
You sound so commanding. :girl:

Edit: I just re-checked and TF's fixed command1.mis is included with the patch and the current version of the mod.
If the bug came up for you again it's because the old command1.mis is still included with your savegame. You might have to start a new game, or maybe just leave the area and come back.
« Last Edit: 10. October 2008, 15:01:04 by Kolya »
Re: SS2 TF's Secmod 2.8
674373ba3262c
Ok, will see...
And one more thing. I'm not sure if it is because of the mod or my memory. I can't get the Nacell B access card on the another part of the breach (on the Rickenbaker). The button at the support room A doesn't work, only at B. Anyone wants to give me a tip where to go?

674373ba32712DoomFruit

Re: SS2 TF's Secmod 2.8
674373ba3278d
It worked for me, but it took a *very* long time, happening only after I got bored and wandered up the bastard ladder jumping puzzle that kills me half the time. A rather interesting thing I noticed is that the beams seemed to come across from the opposite side of the hull breach and float in mid-air. This was from 2.3, though, so take with a pinch of salt. Also from 2.3 (dunno if you've fixed this later on) is that the psi reaver in the vertical shaft right after the church in the Rickenbacker respawns when according to the readme it shouldn't. Makes going back for chemicals a rather painful event...

674373ba32853ThiefsieFool

Re: SS2 TF's Secmod 2.8
674373ba328a3
fixes that overlord, should fix support beams, also fixes bugged prox grenade traps

misc BOTM stuff: textures animate faster, destructable membranes explode into gibs



[obsolete attachment removed]
« Last Edit: 02. March 2010, 16:04:46 by Kolya »

674373ba3293cKillerBudgie

Re: SS2 TF's Secmod 2.8
674373ba32995
How the hell do you fix that 'feedback loop' on the Ops deck? I can't seem to get around it.

674373ba32a1eThiefsieFool

Re: SS2 TF's Secmod 2.8
674373ba32cce
repair the glowy circuits in the one room you can enter

674373ba32f5cKillerBudgie

Re: SS2 TF's Secmod 2.8
674373ba32fbf
repair the glowy circuits in the one room you can enter

I think I tried that before, the loop still persists.
Re: SS2 TF's Secmod 2.8
674373ba33421
I think I tried that before, the loop still persists.
Same here.


One of the desks in that area contains half a dozen software tools, that can't be right, can it?

The spawn rates on Operation deck seem to be a little off, too. There were times a Grenade Hybride spawned directly in front of my face and exploded.
« Last Edit: 10. October 2008, 22:21:42 by Marvin »

674373ba334dcBarbach

Re: SS2 TF's Secmod 2.8
674373ba3352f
I think the spawning issues of Shock 2 are more about the distance than the rate

674373ba335c3ThiefsieFool

Re: SS2 TF's Secmod 2.8
674373ba33620
I didn't change the spawn rates, feedback should work
Re: SS2 TF's Secmod 2.8
674373ba338b1
I didn't change the spawn rates, feedback should work
It just occurs to me that the new enemies - like the Shard Hybrids - might spawn completely seperate and different from the normal enemies, thus making the game generate too much enemies in a too close vicinity.
It's okay to beef up the difficulty that way, but it feels a little odd.

BTW: Are the leftovers from all exploding eggs really supposed to be invisible in the inventory albeit using up a slot? And vanish after clicking on it?
Re: SS2 TF's Secmod 2.8
674373ba339a5
Updated to version 2.6, see first post.

674373ba33c43ThiefsieFool

Re: SS2 TF's Secmod 2.8
674373ba33cbe
It just occurs to me that the new enemies - like the Shard Hybrids - might spawn completely seperate and different from the normal enemies, thus making the game generate too much enemies in a too close vicinity.
It's okay to beef up the difficulty that way, but it feels a little odd.

BTW: Are the leftovers from all exploding eggs really supposed to be invisible in the inventory albeit using up a slot? And vanish after clicking on it?

They don't, trust me.
And how are you getting those in your inventory?
Re: SS2 TF's Secmod 2.8
674373ba34045
They don't, trust me.
And how are you getting those in your inventory?
By "exploding eggs" I mean the toxic ones, btw. I figured it out in the meantime, it's just strange that this so called Goo Organ does not display in the inventory.

Updated to version 2.6, see first post.
And what exactly did you update? :D

674373ba3434dThiefsieFool

Re: SS2 TF's Secmod 2.8
674373ba343a7
bugfix of the century: goo organ icon



[obsolete attachment removed]
« Last Edit: 02. March 2010, 16:05:18 by Kolya »
Re: SS2 TF's Secmod 2.8
674373ba345ad
bugfix of the century: goo organ icon
Brilliant.


@Kolya: Oh, right. You could inculude a changelog for the next update. :)
Re: SS2 TF's Secmod 2.8
674373ba34706
I'm just a packer, a simple man. Unless TF says here what he changed I wouldn't know.

Your name:
This box must be left blank:

____ at you, hacker: a pathetic creature of meat and bone!  (Fill in the missing word):
6 Guests are here.
That image was snuffed out by the hacker who created her:
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674373ba34eb1