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repair the glowy circuits in the one room you can enter
I think I tried that before, the loop still persists.
I didn't change the spawn rates, feedback should work
It just occurs to me that the new enemies - like the Shard Hybrids - might spawn completely seperate and different from the normal enemies, thus making the game generate too much enemies in a too close vicinity. It's okay to beef up the difficulty that way, but it feels a little odd.BTW: Are the leftovers from all exploding eggs really supposed to be invisible in the inventory albeit using up a slot? And vanish after clicking on it?
They don't, trust me.And how are you getting those in your inventory?
Updated to version 2.6, see first post.
And what exactly did you update?
bugfix of the century: goo organ icon