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I love this mod but how do I fix the "data loop" thing in Ops? I repaired it and I still can't get into the rooms. Anyone else know what I'm talking about? Thanks guys
Hm, if only there was some way to combine the geometry of a mission with the objects of another, that would solve a lot of these type of problems.
Couldn't you multibrush all of the level geometry and save it as a vbr, and then import it into the other level?Huge multibrushes like that used to crash DromEd, but that might have been fixed in NewDark? (Unsure, needs testing.)I'd prefer to move all the brushes than move all the objects, since with the latter case I'd be afraid of links and receptrons breaking, and of objects being renumbered and breaking scripting.
Thanks, I'll try and configure the weapons pack to install last, though it's still the wrench that's resetting to default model. It's a shame about the Trait capacity though. Unless it's possible to create a new trait setup from scratch to replace it ? Just as you did with the new modify system for weapons.Instead of removing loot on harder difficulty, perhaps just lowering the loot value instead ?And lastly there was a hacking lvl2 option on a keyboard at the start of Med/Sci near where you break the glass to access some bullets and a hypo. What does it do exactly ?
Well the modification system is added on top of the existing one, that's easy, replacing or removing something really isn't.Removing loot is a difficulty setting already supported by the game, you'd need to handle everything yourself and make different loot tables for everything to lower the loot value, quite a lot of work.The hacking thing in Medsci is sadly useless atm, there is however another one in the Rickenbacker (rick3, last level) which automatically hacks every turret and camera in the map if it's hacked.