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Topic: SS2 TF's Secmod 2.8 [obsolete]
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6740c7443630eThiefsieFool

Re: SS2 TF's Secmod 2.8
6740c74436376
I take it that the inventory slots are hard-coded as well ?

I'm curious as to what's in store for v2.9 ? Also is it possible to have a weapon hack objects from a range ? I figure it would make a interesting Tinker Craft Tool or Navy-Class starting weapon. Perhaps even be able to hack Bots ?

Also are there going to be more Hybrid variants ? A pistol wielding one would be a good menacing one to encounter mid-way into the game or better yet making use of those new weapons you've brought in. Alternatively maybe a Protocol Droid Security variant ? Would make it difficult to avoid if it can shoot at you as well as try to explode.
They are hardcoded yes, and actually there will be an update relatively soon but nothing crazy, just some adjustments and bugfixes.

6740c74436459OneofTheMany

Re: SS2 TF's Secmod 2.8
6740c744364a7
I might be asking for much here but if so, please tell me in a nice way and I'll stop right away.

I wonder if there's an "only effects" version? I mean a version only with the new lightning, the cabinets and boxes animations etc etc.
The difficulty is way too much for me. I'd like a challenge over the default, rather dumb AI but this is murder :p

6740c744365a4voodoo47

Re: SS2 TF's Secmod 2.8
6740c744365f1
I can answer that - no, but the shiny stuff will be ported into SCP eventually.

6740c7443667dOneofTheMany

Re: SS2 TF's Secmod 2.8
6740c744366dc
Sounds awesome to me, Voodoo. Now I really can't wait for SCP :p

6740c74436782ThiefsieFool

Re: SS2 TF's Secmod 2.8
6740c744367cf
If difficulty is the issue, just try playing on Easy, since everything gets easier including hybrid speeds and that type of stuff.

6740c74436866Recon-Unit 1

Re: SS2 TF's Secmod 2.8
6740c744368b1
In Secmod, are recyclers fixed to not break down weapons ? Or would it cause a crash with the new included weapons ?

« Last Edit: 21. April 2014, 16:33:33 by Recon-Unit 1 »

6740c74436a98OneofTheMany

Re: SS2 TF's Secmod 2.8
6740c74436aed
If difficulty is the issue, just try playing on Easy, since everything gets easier including hybrid speeds and that type of stuff.
I do play on easy :/
Re: SS2 TF's Secmod 2.8
6740c74436c3d
^Hehe. Think I'll start this when I'm done with Morrowind.

6740c74436ce1ThiefsieFool

Re: SS2 TF's Secmod 2.8
6740c74436d2c
For the record, I was wrong and the hybrids don't get easier on Easy :( but this will be fixed in the patch which is coming in a few days at the latest.
Acknowledged by: Primitive Primate

6740c74436db1Primitive Primate

6740c74436edePrimitive Primate

Re: SS2 TF's Secmod 2.8
6740c74436f30
I got some problems with Secmod. Three examples, the wall behind the dude in the training station's shuttle bay keeps changing textures depending on the angle of the view.
Unbreakable glass panes have stripes all over them. When succeeding a hack there's a message saying something about a debug going from 0 to various numbers each time.
Sometimes when modding a weapon the squares aren't clickable.

There's probably more bugs out there. I know you're working on an update but I don't take any chances. Just letting you know.

6740c74436fd0voodoo47

Re: SS2 TF's Secmod 2.8
6740c74437024
the first thing - are you running ACC 400 mod by any chance?

6740c744370c3Primitive Primate

Re: SS2 TF's Secmod 2.8
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As a matter of fact, yeah. Is there conflicts with that and Secmod?

6740c74437309Primitive Primate

Re: SS2 TF's Secmod 2.8
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Thanks. What about the other bugs I mentioned?

6740c744373e2voodoo47

Re: SS2 TF's Secmod 2.8
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the glass is a feature, the rest are probably genuine bugs.

6740c744374bePrimitive Primate

Re: SS2 TF's Secmod 2.8
6740c7443750f
Because that's how glass works in the future and since we don't know that yet all we can do is imagine?

6740c744375a1voodoo47

Re: SS2 TF's Secmod 2.8
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because that's the model the author chose to use. don't make go dr. Doom on you.

6740c744376faNameless Voice

Re: SS2 TF's Secmod 2.8
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The last two will already be fixed in the upcoming patch.

6740c744377cbPrimitive Primate

Re: SS2 TF's Secmod 2.8
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The debug and modifying bug?

6740c74437975Primitive Primate

Re: SS2 TF's Secmod 2.8
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Do used up hypos actually have some purpose?

6740c74437a6evoodoo47

Re: SS2 TF's Secmod 2.8
6740c74437aba
yes. you can make new hypos out of them.

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