6740c454d6b4e

6740c454d7ddc
4 Guests are here.
 

Topic: SS2 TF's Secmod 2.8 [obsolete]
Page: « 1 ... 31 [32] 33 ... 36 »
Read 220789 times  

6740c454d8a11ThiefsieFool

Re: SS2 TF's Secmod 2.8
6740c454d8a7c
I take it that the inventory slots are hard-coded as well ?

I'm curious as to what's in store for v2.9 ? Also is it possible to have a weapon hack objects from a range ? I figure it would make a interesting Tinker Craft Tool or Navy-Class starting weapon. Perhaps even be able to hack Bots ?

Also are there going to be more Hybrid variants ? A pistol wielding one would be a good menacing one to encounter mid-way into the game or better yet making use of those new weapons you've brought in. Alternatively maybe a Protocol Droid Security variant ? Would make it difficult to avoid if it can shoot at you as well as try to explode.
They are hardcoded yes, and actually there will be an update relatively soon but nothing crazy, just some adjustments and bugfixes.

6740c454d8b6aOneofTheMany

Re: SS2 TF's Secmod 2.8
6740c454d8bbf
I might be asking for much here but if so, please tell me in a nice way and I'll stop right away.

I wonder if there's an "only effects" version? I mean a version only with the new lightning, the cabinets and boxes animations etc etc.
The difficulty is way too much for me. I'd like a challenge over the default, rather dumb AI but this is murder :p

6740c454d8cd3voodoo47

Re: SS2 TF's Secmod 2.8
6740c454d8cff
I can answer that - no, but the shiny stuff will be ported into SCP eventually.

6740c454d8d8fOneofTheMany

Re: SS2 TF's Secmod 2.8
6740c454d8ddb
Sounds awesome to me, Voodoo. Now I really can't wait for SCP :p

6740c454d8e79ThiefsieFool

Re: SS2 TF's Secmod 2.8
6740c454d8ec4
If difficulty is the issue, just try playing on Easy, since everything gets easier including hybrid speeds and that type of stuff.

6740c454d8f5aRecon-Unit 1

Re: SS2 TF's Secmod 2.8
6740c454d8fa5
In Secmod, are recyclers fixed to not break down weapons ? Or would it cause a crash with the new included weapons ?

« Last Edit: 21. April 2014, 16:33:33 by Recon-Unit 1 »

6740c454d917fOneofTheMany

Re: SS2 TF's Secmod 2.8
6740c454d91d0
If difficulty is the issue, just try playing on Easy, since everything gets easier including hybrid speeds and that type of stuff.
I do play on easy :/
Re: SS2 TF's Secmod 2.8
6740c454d9307
^Hehe. Think I'll start this when I'm done with Morrowind.

6740c454d93a8ThiefsieFool

Re: SS2 TF's Secmod 2.8
6740c454d93fb
For the record, I was wrong and the hybrids don't get easier on Easy :( but this will be fixed in the patch which is coming in a few days at the latest.
Acknowledged by: Primitive Primate

6740c454d9489Primitive Primate

6740c454d95b0Primitive Primate

Re: SS2 TF's Secmod 2.8
6740c454d95fb
I got some problems with Secmod. Three examples, the wall behind the dude in the training station's shuttle bay keeps changing textures depending on the angle of the view.
Unbreakable glass panes have stripes all over them. When succeeding a hack there's a message saying something about a debug going from 0 to various numbers each time.
Sometimes when modding a weapon the squares aren't clickable.

There's probably more bugs out there. I know you're working on an update but I don't take any chances. Just letting you know.

6740c454d9683voodoo47

Re: SS2 TF's Secmod 2.8
6740c454d96cd
the first thing - are you running ACC 400 mod by any chance?

6740c454d975ePrimitive Primate

Re: SS2 TF's Secmod 2.8
6740c454d97ff
As a matter of fact, yeah. Is there conflicts with that and Secmod?

6740c454d99f7Primitive Primate

Re: SS2 TF's Secmod 2.8
6740c454d9a4b
Thanks. What about the other bugs I mentioned?

6740c454d9ad3voodoo47

Re: SS2 TF's Secmod 2.8
6740c454d9b1d
the glass is a feature, the rest are probably genuine bugs.

6740c454d9baePrimitive Primate

Re: SS2 TF's Secmod 2.8
6740c454d9c00
Because that's how glass works in the future and since we don't know that yet all we can do is imagine?

6740c454d9c8bvoodoo47

Re: SS2 TF's Secmod 2.8
6740c454d9cff
because that's the model the author chose to use. don't make go dr. Doom on you.

6740c454d9dedNameless Voice

Re: SS2 TF's Secmod 2.8
6740c454d9e3a
The last two will already be fixed in the upcoming patch.

6740c454d9ebdPrimitive Primate

Re: SS2 TF's Secmod 2.8
6740c454d9f11
The debug and modifying bug?

6740c454da05fPrimitive Primate

Re: SS2 TF's Secmod 2.8
6740c454da0b2
Do used up hypos actually have some purpose?

6740c454da13avoodoo47

Re: SS2 TF's Secmod 2.8
6740c454da185
yes. you can make new hypos out of them.

Your name:
This box must be left blank:

In which year was System Shock released:
4 Guests are here.
Undefined behavior may produce disco lights.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6740c454dd23a