6740ca7e82dff

6740ca7e842a2
3 Guests are here.
 

Topic: SS2 TF's Secmod 2.8 [obsolete]
Page: « 1 ... 31 [32] 33 ... 36 »
Read 220802 times  

6740ca7e84df7ThiefsieFool

Re: SS2 TF's Secmod 2.8
6740ca7e84e57
I take it that the inventory slots are hard-coded as well ?

I'm curious as to what's in store for v2.9 ? Also is it possible to have a weapon hack objects from a range ? I figure it would make a interesting Tinker Craft Tool or Navy-Class starting weapon. Perhaps even be able to hack Bots ?

Also are there going to be more Hybrid variants ? A pistol wielding one would be a good menacing one to encounter mid-way into the game or better yet making use of those new weapons you've brought in. Alternatively maybe a Protocol Droid Security variant ? Would make it difficult to avoid if it can shoot at you as well as try to explode.
They are hardcoded yes, and actually there will be an update relatively soon but nothing crazy, just some adjustments and bugfixes.

6740ca7e84f33OneofTheMany

Re: SS2 TF's Secmod 2.8
6740ca7e84f80
I might be asking for much here but if so, please tell me in a nice way and I'll stop right away.

I wonder if there's an "only effects" version? I mean a version only with the new lightning, the cabinets and boxes animations etc etc.
The difficulty is way too much for me. I'd like a challenge over the default, rather dumb AI but this is murder :p

6740ca7e85079voodoo47

Re: SS2 TF's Secmod 2.8
6740ca7e850c6
I can answer that - no, but the shiny stuff will be ported into SCP eventually.

6740ca7e85152OneofTheMany

Re: SS2 TF's Secmod 2.8
6740ca7e8519d
Sounds awesome to me, Voodoo. Now I really can't wait for SCP :p

6740ca7e85235ThiefsieFool

Re: SS2 TF's Secmod 2.8
6740ca7e85280
If difficulty is the issue, just try playing on Easy, since everything gets easier including hybrid speeds and that type of stuff.

6740ca7e85315Recon-Unit 1

Re: SS2 TF's Secmod 2.8
6740ca7e85360
In Secmod, are recyclers fixed to not break down weapons ? Or would it cause a crash with the new included weapons ?

« Last Edit: 21. April 2014, 16:33:33 by Recon-Unit 1 »

6740ca7e8553aOneofTheMany

Re: SS2 TF's Secmod 2.8
6740ca7e8558f
If difficulty is the issue, just try playing on Easy, since everything gets easier including hybrid speeds and that type of stuff.
I do play on easy :/
Re: SS2 TF's Secmod 2.8
6740ca7e856e1
^Hehe. Think I'll start this when I'm done with Morrowind.

6740ca7e85790ThiefsieFool

Re: SS2 TF's Secmod 2.8
6740ca7e857e2
For the record, I was wrong and the hybrids don't get easier on Easy :( but this will be fixed in the patch which is coming in a few days at the latest.
Acknowledged by: Primitive Primate

6740ca7e8587ePrimitive Primate

6740ca7e859a8Primitive Primate

Re: SS2 TF's Secmod 2.8
6740ca7e859f3
I got some problems with Secmod. Three examples, the wall behind the dude in the training station's shuttle bay keeps changing textures depending on the angle of the view.
Unbreakable glass panes have stripes all over them. When succeeding a hack there's a message saying something about a debug going from 0 to various numbers each time.
Sometimes when modding a weapon the squares aren't clickable.

There's probably more bugs out there. I know you're working on an update but I don't take any chances. Just letting you know.

6740ca7e85a7cvoodoo47

Re: SS2 TF's Secmod 2.8
6740ca7e85ac7
the first thing - are you running ACC 400 mod by any chance?

6740ca7e85b50Primitive Primate

Re: SS2 TF's Secmod 2.8
6740ca7e85bd1
As a matter of fact, yeah. Is there conflicts with that and Secmod?

6740ca7e85d72Primitive Primate

Re: SS2 TF's Secmod 2.8
6740ca7e85dc0
Thanks. What about the other bugs I mentioned?

6740ca7e85e48voodoo47

Re: SS2 TF's Secmod 2.8
6740ca7e85e92
the glass is a feature, the rest are probably genuine bugs.

6740ca7e85f23Primitive Primate

Re: SS2 TF's Secmod 2.8
6740ca7e85f70
Because that's how glass works in the future and since we don't know that yet all we can do is imagine?

6740ca7e85ffavoodoo47

Re: SS2 TF's Secmod 2.8
6740ca7e86046
because that's the model the author chose to use. don't make go dr. Doom on you.

6740ca7e8612cNameless Voice

Re: SS2 TF's Secmod 2.8
6740ca7e86177
The last two will already be fixed in the upcoming patch.

6740ca7e861f8Primitive Primate

Re: SS2 TF's Secmod 2.8
6740ca7e86245
The debug and modifying bug?

6740ca7e8638dPrimitive Primate

Re: SS2 TF's Secmod 2.8
6740ca7e863d9
Do used up hypos actually have some purpose?

6740ca7e8645evoodoo47

Re: SS2 TF's Secmod 2.8
6740ca7e864a9
yes. you can make new hypos out of them.

Your name:
This box must be left blank:

How can you ____ a perfect, immortal machine? (Fill in the missing word):
3 Guests are here.
where's my froggy?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6740ca7e8aeb9