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Topic: SS2 TF's Secmod 2.8 [obsolete]
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66f88e0d82c1fThiefsieFool

Re: SS2 TF's Secmod 2.8
66f88e0d82c8f
I take it that the inventory slots are hard-coded as well ?

I'm curious as to what's in store for v2.9 ? Also is it possible to have a weapon hack objects from a range ? I figure it would make a interesting Tinker Craft Tool or Navy-Class starting weapon. Perhaps even be able to hack Bots ?

Also are there going to be more Hybrid variants ? A pistol wielding one would be a good menacing one to encounter mid-way into the game or better yet making use of those new weapons you've brought in. Alternatively maybe a Protocol Droid Security variant ? Would make it difficult to avoid if it can shoot at you as well as try to explode.
They are hardcoded yes, and actually there will be an update relatively soon but nothing crazy, just some adjustments and bugfixes.

66f88e0d82d8aOneofTheMany

Re: SS2 TF's Secmod 2.8
66f88e0d82de6
I might be asking for much here but if so, please tell me in a nice way and I'll stop right away.

I wonder if there's an "only effects" version? I mean a version only with the new lightning, the cabinets and boxes animations etc etc.
The difficulty is way too much for me. I'd like a challenge over the default, rather dumb AI but this is murder :p

66f88e0d82f1bvoodoo47

Re: SS2 TF's Secmod 2.8
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I can answer that - no, but the shiny stuff will be ported into SCP eventually.

66f88e0d8301aOneofTheMany

Re: SS2 TF's Secmod 2.8
66f88e0d8306b
Sounds awesome to me, Voodoo. Now I really can't wait for SCP :p

66f88e0d83119ThiefsieFool

Re: SS2 TF's Secmod 2.8
66f88e0d83173
If difficulty is the issue, just try playing on Easy, since everything gets easier including hybrid speeds and that type of stuff.

66f88e0d8321eRecon-Unit 1

Re: SS2 TF's Secmod 2.8
66f88e0d8326d
In Secmod, are recyclers fixed to not break down weapons ? Or would it cause a crash with the new included weapons ?

« Last Edit: 21. April 2014, 16:33:33 by Recon-Unit 1 »

66f88e0d83458OneofTheMany

Re: SS2 TF's Secmod 2.8
66f88e0d834b2
If difficulty is the issue, just try playing on Easy, since everything gets easier including hybrid speeds and that type of stuff.
I do play on easy :/
Re: SS2 TF's Secmod 2.8
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^Hehe. Think I'll start this when I'm done with Morrowind.

66f88e0d836e7ThiefsieFool

Re: SS2 TF's Secmod 2.8
66f88e0d8373c
For the record, I was wrong and the hybrids don't get easier on Easy :( but this will be fixed in the patch which is coming in a few days at the latest.
Acknowledged by: Primitive Primate

66f88e0d837daPrimitive Primate

66f88e0d8392cPrimitive Primate

Re: SS2 TF's Secmod 2.8
66f88e0d8397c
I got some problems with Secmod. Three examples, the wall behind the dude in the training station's shuttle bay keeps changing textures depending on the angle of the view.
Unbreakable glass panes have stripes all over them. When succeeding a hack there's a message saying something about a debug going from 0 to various numbers each time.
Sometimes when modding a weapon the squares aren't clickable.

There's probably more bugs out there. I know you're working on an update but I don't take any chances. Just letting you know.

66f88e0d83a16voodoo47

Re: SS2 TF's Secmod 2.8
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the first thing - are you running ACC 400 mod by any chance?

66f88e0d83afePrimitive Primate

Re: SS2 TF's Secmod 2.8
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As a matter of fact, yeah. Is there conflicts with that and Secmod?

66f88e0d83d0dPrimitive Primate

Re: SS2 TF's Secmod 2.8
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Thanks. What about the other bugs I mentioned?

66f88e0d83e1avoodoo47

Re: SS2 TF's Secmod 2.8
66f88e0d83e6a
the glass is a feature, the rest are probably genuine bugs.

66f88e0d83f0fPrimitive Primate

Re: SS2 TF's Secmod 2.8
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Because that's how glass works in the future and since we don't know that yet all we can do is imagine?

66f88e0d84005voodoo47

Re: SS2 TF's Secmod 2.8
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because that's the model the author chose to use. don't make go dr. Doom on you.

66f88e0d84166Nameless Voice

Re: SS2 TF's Secmod 2.8
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The last two will already be fixed in the upcoming patch.

66f88e0d84247Primitive Primate

Re: SS2 TF's Secmod 2.8
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The debug and modifying bug?

66f88e0d8441dPrimitive Primate

Re: SS2 TF's Secmod 2.8
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Do used up hypos actually have some purpose?

66f88e0d84510voodoo47

Re: SS2 TF's Secmod 2.8
66f88e0d84562
yes. you can make new hypos out of them.

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