66f8911f9d25d

66f8911f9da21
10 Guests are here.
 

Topic: SS2 TF's Secmod 2.8 [obsolete]
Page: « 1 ... 31 [32] 33 ... 36 »
Read 204637 times  

66f8911f9e566ThiefsieFool

Re: SS2 TF's Secmod 2.8
66f8911f9e5d7
I take it that the inventory slots are hard-coded as well ?

I'm curious as to what's in store for v2.9 ? Also is it possible to have a weapon hack objects from a range ? I figure it would make a interesting Tinker Craft Tool or Navy-Class starting weapon. Perhaps even be able to hack Bots ?

Also are there going to be more Hybrid variants ? A pistol wielding one would be a good menacing one to encounter mid-way into the game or better yet making use of those new weapons you've brought in. Alternatively maybe a Protocol Droid Security variant ? Would make it difficult to avoid if it can shoot at you as well as try to explode.
They are hardcoded yes, and actually there will be an update relatively soon but nothing crazy, just some adjustments and bugfixes.

66f8911f9e6acOneofTheMany

Re: SS2 TF's Secmod 2.8
66f8911f9e6fa
I might be asking for much here but if so, please tell me in a nice way and I'll stop right away.

I wonder if there's an "only effects" version? I mean a version only with the new lightning, the cabinets and boxes animations etc etc.
The difficulty is way too much for me. I'd like a challenge over the default, rather dumb AI but this is murder :p

66f8911f9e7efvoodoo47

Re: SS2 TF's Secmod 2.8
66f8911f9e83b
I can answer that - no, but the shiny stuff will be ported into SCP eventually.

66f8911f9e8c3OneofTheMany

Re: SS2 TF's Secmod 2.8
66f8911f9e90d
Sounds awesome to me, Voodoo. Now I really can't wait for SCP :p

66f8911f9e9a6ThiefsieFool

Re: SS2 TF's Secmod 2.8
66f8911f9e9f0
If difficulty is the issue, just try playing on Easy, since everything gets easier including hybrid speeds and that type of stuff.

66f8911f9ea85Recon-Unit 1

Re: SS2 TF's Secmod 2.8
66f8911f9ead0
In Secmod, are recyclers fixed to not break down weapons ? Or would it cause a crash with the new included weapons ?

« Last Edit: 21. April 2014, 16:33:33 by Recon-Unit 1 »

66f8911f9ec7fOneofTheMany

Re: SS2 TF's Secmod 2.8
66f8911f9ecde
If difficulty is the issue, just try playing on Easy, since everything gets easier including hybrid speeds and that type of stuff.
I do play on easy :/
Re: SS2 TF's Secmod 2.8
66f8911f9ee0f
^Hehe. Think I'll start this when I'm done with Morrowind.

66f8911f9eebdThiefsieFool

Re: SS2 TF's Secmod 2.8
66f8911f9ef09
For the record, I was wrong and the hybrids don't get easier on Easy :( but this will be fixed in the patch which is coming in a few days at the latest.
Acknowledged by: Primitive Primate

66f8911f9ef8bPrimitive Primate

66f8911f9f0b9Primitive Primate

Re: SS2 TF's Secmod 2.8
66f8911f9f105
I got some problems with Secmod. Three examples, the wall behind the dude in the training station's shuttle bay keeps changing textures depending on the angle of the view.
Unbreakable glass panes have stripes all over them. When succeeding a hack there's a message saying something about a debug going from 0 to various numbers each time.
Sometimes when modding a weapon the squares aren't clickable.

There's probably more bugs out there. I know you're working on an update but I don't take any chances. Just letting you know.

66f8911f9f19bvoodoo47

Re: SS2 TF's Secmod 2.8
66f8911f9f1e5
the first thing - are you running ACC 400 mod by any chance?

66f8911f9f26aPrimitive Primate

Re: SS2 TF's Secmod 2.8
66f8911f9f2c1
As a matter of fact, yeah. Is there conflicts with that and Secmod?

66f8911f9f45cPrimitive Primate

Re: SS2 TF's Secmod 2.8
66f8911f9f4b5
Thanks. What about the other bugs I mentioned?

66f8911f9f538voodoo47

Re: SS2 TF's Secmod 2.8
66f8911f9f582
the glass is a feature, the rest are probably genuine bugs.

66f8911f9f60ePrimitive Primate

Re: SS2 TF's Secmod 2.8
66f8911f9f662
Because that's how glass works in the future and since we don't know that yet all we can do is imagine?

66f8911f9f6efvoodoo47

Re: SS2 TF's Secmod 2.8
66f8911f9f742
because that's the model the author chose to use. don't make go dr. Doom on you.

66f8911f9f821Nameless Voice

Re: SS2 TF's Secmod 2.8
66f8911f9f86d
The last two will already be fixed in the upcoming patch.

66f8911f9f8f7Primitive Primate

Re: SS2 TF's Secmod 2.8
66f8911f9f94c
The debug and modifying bug?

66f8911f9fa92Primitive Primate

Re: SS2 TF's Secmod 2.8
66f8911f9fae8
Do used up hypos actually have some purpose?

66f8911f9fb6cvoodoo47

Re: SS2 TF's Secmod 2.8
66f8911f9fbb7
yes. you can make new hypos out of them.

Your name:
This box must be left blank:

An evil mega-corporation with 3 branches:
10 Guests are here.
Hey, you. You're finally awake.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66f8911fa0d18