66f8920f40348

66f8920f40c9f
16 Guests are here.
 

Topic: SS2 TF's Secmod 2.8 [obsolete]
Page: « 1 ... 31 [32] 33 ... 36 »
Read 204651 times  

66f8920f41827ThiefsieFool

Re: SS2 TF's Secmod 2.8
66f8920f4189a
I take it that the inventory slots are hard-coded as well ?

I'm curious as to what's in store for v2.9 ? Also is it possible to have a weapon hack objects from a range ? I figure it would make a interesting Tinker Craft Tool or Navy-Class starting weapon. Perhaps even be able to hack Bots ?

Also are there going to be more Hybrid variants ? A pistol wielding one would be a good menacing one to encounter mid-way into the game or better yet making use of those new weapons you've brought in. Alternatively maybe a Protocol Droid Security variant ? Would make it difficult to avoid if it can shoot at you as well as try to explode.
They are hardcoded yes, and actually there will be an update relatively soon but nothing crazy, just some adjustments and bugfixes.

66f8920f4197dOneofTheMany

Re: SS2 TF's Secmod 2.8
66f8920f419cd
I might be asking for much here but if so, please tell me in a nice way and I'll stop right away.

I wonder if there's an "only effects" version? I mean a version only with the new lightning, the cabinets and boxes animations etc etc.
The difficulty is way too much for me. I'd like a challenge over the default, rather dumb AI but this is murder :p

66f8920f41ad6voodoo47

Re: SS2 TF's Secmod 2.8
66f8920f41b22
I can answer that - no, but the shiny stuff will be ported into SCP eventually.

66f8920f41bc0OneofTheMany

Re: SS2 TF's Secmod 2.8
66f8920f41c0f
Sounds awesome to me, Voodoo. Now I really can't wait for SCP :p

66f8920f41cb9ThiefsieFool

Re: SS2 TF's Secmod 2.8
66f8920f41d07
If difficulty is the issue, just try playing on Easy, since everything gets easier including hybrid speeds and that type of stuff.

66f8920f41da2Recon-Unit 1

Re: SS2 TF's Secmod 2.8
66f8920f41ded
In Secmod, are recyclers fixed to not break down weapons ? Or would it cause a crash with the new included weapons ?

« Last Edit: 21. April 2014, 16:33:33 by Recon-Unit 1 »

66f8920f41fb9OneofTheMany

Re: SS2 TF's Secmod 2.8
66f8920f4200a
If difficulty is the issue, just try playing on Easy, since everything gets easier including hybrid speeds and that type of stuff.
I do play on easy :/
Re: SS2 TF's Secmod 2.8
66f8920f42152
^Hehe. Think I'll start this when I'm done with Morrowind.

66f8920f42204ThiefsieFool

Re: SS2 TF's Secmod 2.8
66f8920f42250
For the record, I was wrong and the hybrids don't get easier on Easy :( but this will be fixed in the patch which is coming in a few days at the latest.
Acknowledged by: Primitive Primate

66f8920f422ddPrimitive Primate

66f8920f42424Primitive Primate

Re: SS2 TF's Secmod 2.8
66f8920f42475
I got some problems with Secmod. Three examples, the wall behind the dude in the training station's shuttle bay keeps changing textures depending on the angle of the view.
Unbreakable glass panes have stripes all over them. When succeeding a hack there's a message saying something about a debug going from 0 to various numbers each time.
Sometimes when modding a weapon the squares aren't clickable.

There's probably more bugs out there. I know you're working on an update but I don't take any chances. Just letting you know.

66f8920f42510voodoo47

Re: SS2 TF's Secmod 2.8
66f8920f4255c
the first thing - are you running ACC 400 mod by any chance?

66f8920f425e5Primitive Primate

Re: SS2 TF's Secmod 2.8
66f8920f42637
As a matter of fact, yeah. Is there conflicts with that and Secmod?

66f8920f42795Primitive Primate

Re: SS2 TF's Secmod 2.8
66f8920f427ed
Thanks. What about the other bugs I mentioned?

66f8920f42889voodoo47

Re: SS2 TF's Secmod 2.8
66f8920f428d4
the glass is a feature, the rest are probably genuine bugs.

66f8920f42968Primitive Primate

Re: SS2 TF's Secmod 2.8
66f8920f429bc
Because that's how glass works in the future and since we don't know that yet all we can do is imagine?

66f8920f42a47voodoo47

Re: SS2 TF's Secmod 2.8
66f8920f42a99
because that's the model the author chose to use. don't make go dr. Doom on you.

66f8920f42b97Nameless Voice

Re: SS2 TF's Secmod 2.8
66f8920f42be9
The last two will already be fixed in the upcoming patch.

66f8920f42ca1Primitive Primate

Re: SS2 TF's Secmod 2.8
66f8920f42cfa
The debug and modifying bug?

66f8920f42e4dPrimitive Primate

Re: SS2 TF's Secmod 2.8
66f8920f42e9f
Do used up hypos actually have some purpose?

66f8920f42f29voodoo47

Re: SS2 TF's Secmod 2.8
66f8920f42f7b
yes. you can make new hypos out of them.

Your name:
This box must be left blank:

Name the default melee weapon in System Shock 2:
16 Guests are here.
London can be fucken nasty, don't let anyone tell you otherwise.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66f8920f43b36