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Topic: SS2 TF's Secmod 2.8 [obsolete]
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Re: SS2 TF's Secmod 2.8
66f8af08e8b8d
Okay i will do some more lesson on Shocked before i say any more since i might just be unable to use it properly. I DLed the fresh package of TFs from here so i dont think anything has been touched.

Another thing on the Bug, when i used a clean HOTU Shock with TF then i already have the problem. *wierd*

I am going throu that incredible load of resources from alot of "died off" projects and start fiddling around with ShockED, to understand how to work things. Made my first room already, but i still haggle around with stuff like not beein able to start the game-mode (your video not supported) and the likes.

EDIT: Oookay after reading throu the tutorials and being able to search properly for objects i found the card .. meh.

Guess i will fool around some more before i come up with something usefull ;)


EDIT2: So far i was able to put togehter a Version that has everything in it, based on TFs SECMOD (working without inventory bugs) , now going to merge all this into the RES files and spliting German-English Strings by folders.

I was planing on translate the rest of TFs Strings to german and put up a Strings mod for it. Or is this already done somewhere?
« Last Edit: 16. June 2009, 13:36:54 by Jester »

66f8af08e8e9cZylonBane

Re: SS2 TF's Secmod 2.8
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There never was point-of-no-return in SS2 not even in this mod.
You SURE about that?

66f8af08e8fedmiracle.flame

Re: SS2 TF's Secmod 2.8
66f8af08e903b
not really...
but I don't count BotM and Cyberspace as PONRs.

66f8af08e9210ZylonBane

Re: SS2 TF's Secmod 2.8
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not really...
but I don't count BotM and Cyberspace as PONRs.
How convenient.

66f8af08e9314The Black Devil

Re: SS2 TF's Secmod 2.8
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Hello again.
Y'know about the shotgun, strange that it fires one round instead of a group of pellets which spread out.

As for the Secmod,
Any updates yet?

66f8af08e9606Nameless Voice

Re: SS2 TF's Secmod 2.8
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Hello again.
Y'know about the shotgun, strange that it fires one round instead of a group of pellets which spread out.

No, that's not strange.  It's perfectly accurate:
The standard ammo type for shotguns is rifled slugs.
You can also get anti-personnel shells, which are buckshot pellets.

66f8af08e976dDarksoul

Re: SS2 TF's Secmod 2.8
66f8af08e97bb
When i finally got Secmod to work properly, i was enjoying it all through the med/sci deck. But when i got to engineering, some strange things started happening. Mainly, i noticed that the modification options for weapons that the mod had added were not visible when i right clicked on weapons. Also, when walking through the radiation portions at the beginning, there was some sort of Blue bubble that surrounded the areas with radiation, Also whenever i destroyed a turret and placed the top piece on it, it would not change back into a repaired turret, and instead simply remain as a shell. anyways, I'm not sure if this issue has ever been addressed, but any help would be appreciated.

66f8af08e98e2Nameless Voice

Re: SS2 TF's Secmod 2.8
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The blue is Cherenkov radiation.  Because, in real life, radiation is not green.  The closest to an actual radioactive glow in real life is the blue glow you see inside nuclear reactors.

The rest...  sounds like NVScript.osm is missing or hasn't been loaded.  The latter would imply that the engineering .mis file is from another mod rather than SecMod - but if that was the case, then you wouldn't see the Cherenkov radiation.
You could also try opening the console (with shift+;) and typing script_load nvscript.osm, and see if that fixes it.

What other mods are you using with SecMod?

66f8af08e9bcemiracle.flame

Re: SS2 TF's Secmod 2.8
66f8af08e9c31
...Also whenever i destroyed a turret and placed the top piece on it, it would not change back into a repaired turret, and instead simply remain as a shell....

This is intended... you still have to use Repair skill to bring the turret back online... You didn't think it would be as easy as to put the top back to have your own turret, did you?

66f8af08e9d12Darksoul

Re: SS2 TF's Secmod 2.8
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Aside from Secmod and the Rebirth patch, i have Rebirth, SHTUP Beta 6, and DFB's Sound upgrade Mod. And you must have misunderstood me Miracle.Freak, what i had meant to say, was that i had placed the top turret piece back on AND repaired it and it still remained as a broken turret with the top reattached.

I'm going to try Nameless Voice's suggestion and see if that leads to a fix.

66f8af08e9e11Lurlerrr

Re: SS2 TF's Secmod 2.8
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Cant find Second Power Cell in Deck 1...
I'm playing SS2 with Rebith+SHTUP+SecMod
is it bug or i'm just stupid? =)
I finished SS2 few times in the past but without any mods.
Re: SS2 TF's Secmod 2.8
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it is in the security crate near the bulkhead to Medsci 2

66f8af08e9fd4dud root

Re: SS2 TF's Secmod 2.8
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I'm getting absolutely demolished by the pipe weilding hybrids...  The first I encounter takes me down by 20hp, and the second finishes me off.  They swing so fast!

66f8af08ea0a7miracle.flame

Re: SS2 TF's Secmod 2.8
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that's too bad, bro (

66f8af08ea34aThiefsieFool

Re: SS2 TF's Secmod 2.8
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Play on Easy, it's the new Normal.
Re: SS2 TF's Secmod 2.8
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Is this version of the laser pistol as stand-alone weapon mod available?
Image: http://img27.imageshack.us/img27/9034/screenshot9b.jpg

Or did I miss something? :D

Regards Wrench
Re: SS2 TF's Secmod 2.8
66f8af08ea6c6
I can change the color by editing the gif files in the mod, is there any noob possibility to creat this laser beam effect like in secmod?

66f8af08ea757Nameless Voice

Re: SS2 TF's Secmod 2.8
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The latest versoin of ADaOB has it too, just not the colour-changing gun.

66f8af08ea82aThe Black Devil

Re: SS2 TF's Secmod 2.8
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Hows progress on 2.8?

66f8af08ea938Shakura Jolithion

Re: SS2 TF's Secmod 2.8
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This mod is pretty great, especially with Rebirth...
I've gotten to the Recreation Deck, and I can't seem to find the keycard for the Athletics sector. Does anyone either know where it is or how I can give myself a copy? I've searched everywhere I can think of and I still can't find the darn thing.

66f8af08eaa22Nameless Voice

Re: SS2 TF's Secmod 2.8
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Happily, due to the way keys are set up in the game, you can't cheat and give yourself a key - it won't open anything.

Try look on windowsills. ;)

66f8af08eab48Shakura Jolithion

Re: SS2 TF's Secmod 2.8
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Found it :D
Two things I've noticed that don't seem quite right;
On Engineering, early in the game, I didn't get the normal cut-scene-ish thing with the body of the many.
WormMind implant never drains power. Ever.

66f8af08eadb4Nameless Voice

Re: SS2 TF's Secmod 2.8
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On Engineering, early in the game, I didn't get the normal cut-scene-ish thing with the body of the many.

I thought that was mentioned already at some point?  It's a 'feature'.  I thought it was only supposed to be disabled in multiplayer but oh well.

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