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Topic: SS2 TF's Secmod 2.8 [obsolete]
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Re: SS2 TF's Secmod 2.8
67413e6e58851
Okay i will do some more lesson on Shocked before i say any more since i might just be unable to use it properly. I DLed the fresh package of TFs from here so i dont think anything has been touched.

Another thing on the Bug, when i used a clean HOTU Shock with TF then i already have the problem. *wierd*

I am going throu that incredible load of resources from alot of "died off" projects and start fiddling around with ShockED, to understand how to work things. Made my first room already, but i still haggle around with stuff like not beein able to start the game-mode (your video not supported) and the likes.

EDIT: Oookay after reading throu the tutorials and being able to search properly for objects i found the card .. meh.

Guess i will fool around some more before i come up with something usefull ;)


EDIT2: So far i was able to put togehter a Version that has everything in it, based on TFs SECMOD (working without inventory bugs) , now going to merge all this into the RES files and spliting German-English Strings by folders.

I was planing on translate the rest of TFs Strings to german and put up a Strings mod for it. Or is this already done somewhere?
« Last Edit: 16. June 2009, 13:36:54 by Jester »

67413e6e58c5bZylonBane

Re: SS2 TF's Secmod 2.8
67413e6e58cba
There never was point-of-no-return in SS2 not even in this mod.
You SURE about that?

67413e6e58dc9miracle.flame

Re: SS2 TF's Secmod 2.8
67413e6e58e1b
not really...
but I don't count BotM and Cyberspace as PONRs.

67413e6e58ff0ZylonBane

Re: SS2 TF's Secmod 2.8
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not really...
but I don't count BotM and Cyberspace as PONRs.
How convenient.

67413e6e59104The Black Devil

Re: SS2 TF's Secmod 2.8
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Hello again.
Y'know about the shotgun, strange that it fires one round instead of a group of pellets which spread out.

As for the Secmod,
Any updates yet?

67413e6e593faNameless Voice

Re: SS2 TF's Secmod 2.8
67413e6e5944b
Hello again.
Y'know about the shotgun, strange that it fires one round instead of a group of pellets which spread out.

No, that's not strange.  It's perfectly accurate:
The standard ammo type for shotguns is rifled slugs.
You can also get anti-personnel shells, which are buckshot pellets.

67413e6e59544Darksoul

Re: SS2 TF's Secmod 2.8
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When i finally got Secmod to work properly, i was enjoying it all through the med/sci deck. But when i got to engineering, some strange things started happening. Mainly, i noticed that the modification options for weapons that the mod had added were not visible when i right clicked on weapons. Also, when walking through the radiation portions at the beginning, there was some sort of Blue bubble that surrounded the areas with radiation, Also whenever i destroyed a turret and placed the top piece on it, it would not change back into a repaired turret, and instead simply remain as a shell. anyways, I'm not sure if this issue has ever been addressed, but any help would be appreciated.

67413e6e596b7Nameless Voice

Re: SS2 TF's Secmod 2.8
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The blue is Cherenkov radiation.  Because, in real life, radiation is not green.  The closest to an actual radioactive glow in real life is the blue glow you see inside nuclear reactors.

The rest...  sounds like NVScript.osm is missing or hasn't been loaded.  The latter would imply that the engineering .mis file is from another mod rather than SecMod - but if that was the case, then you wouldn't see the Cherenkov radiation.
You could also try opening the console (with shift+;) and typing script_load nvscript.osm, and see if that fixes it.

What other mods are you using with SecMod?

67413e6e599c3miracle.flame

Re: SS2 TF's Secmod 2.8
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...Also whenever i destroyed a turret and placed the top piece on it, it would not change back into a repaired turret, and instead simply remain as a shell....

This is intended... you still have to use Repair skill to bring the turret back online... You didn't think it would be as easy as to put the top back to have your own turret, did you?

67413e6e59afcDarksoul

Re: SS2 TF's Secmod 2.8
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Aside from Secmod and the Rebirth patch, i have Rebirth, SHTUP Beta 6, and DFB's Sound upgrade Mod. And you must have misunderstood me Miracle.Freak, what i had meant to say, was that i had placed the top turret piece back on AND repaired it and it still remained as a broken turret with the top reattached.

I'm going to try Nameless Voice's suggestion and see if that leads to a fix.

67413e6e59bf1Lurlerrr

Re: SS2 TF's Secmod 2.8
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Cant find Second Power Cell in Deck 1...
I'm playing SS2 with Rebith+SHTUP+SecMod
is it bug or i'm just stupid? =)
I finished SS2 few times in the past but without any mods.
Re: SS2 TF's Secmod 2.8
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it is in the security crate near the bulkhead to Medsci 2

67413e6e59e29dud root

Re: SS2 TF's Secmod 2.8
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I'm getting absolutely demolished by the pipe weilding hybrids...  The first I encounter takes me down by 20hp, and the second finishes me off.  They swing so fast!

67413e6e59f13miracle.flame

Re: SS2 TF's Secmod 2.8
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that's too bad, bro (

67413e6e5a240ThiefsieFool

Re: SS2 TF's Secmod 2.8
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Play on Easy, it's the new Normal.
Re: SS2 TF's Secmod 2.8
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Is this version of the laser pistol as stand-alone weapon mod available?
Image: http://img27.imageshack.us/img27/9034/screenshot9b.jpg

Or did I miss something? :D

Regards Wrench
Re: SS2 TF's Secmod 2.8
67413e6e5a629
I can change the color by editing the gif files in the mod, is there any noob possibility to creat this laser beam effect like in secmod?

67413e6e5a6c6Nameless Voice

Re: SS2 TF's Secmod 2.8
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The latest versoin of ADaOB has it too, just not the colour-changing gun.

67413e6e5a799The Black Devil

Re: SS2 TF's Secmod 2.8
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Hows progress on 2.8?

67413e6e5a905Shakura Jolithion

Re: SS2 TF's Secmod 2.8
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This mod is pretty great, especially with Rebirth...
I've gotten to the Recreation Deck, and I can't seem to find the keycard for the Athletics sector. Does anyone either know where it is or how I can give myself a copy? I've searched everywhere I can think of and I still can't find the darn thing.

67413e6e5aa6bNameless Voice

Re: SS2 TF's Secmod 2.8
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Happily, due to the way keys are set up in the game, you can't cheat and give yourself a key - it won't open anything.

Try look on windowsills. ;)

67413e6e5ab79Shakura Jolithion

Re: SS2 TF's Secmod 2.8
67413e6e5abce
Found it :D
Two things I've noticed that don't seem quite right;
On Engineering, early in the game, I didn't get the normal cut-scene-ish thing with the body of the many.
WormMind implant never drains power. Ever.

67413e6e5ae3fNameless Voice

Re: SS2 TF's Secmod 2.8
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On Engineering, early in the game, I didn't get the normal cut-scene-ish thing with the body of the many.

I thought that was mentioned already at some point?  It's a 'feature'.  I thought it was only supposed to be disabled in multiplayer but oh well.

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