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I'll say again that I believe randomizing whether the shell will be unloaded or not is the best solution from both a gameplay and sim design standpoint
watched the SS1 stream? they had to implement an engine hack to make sure the one slug hybrid shotgun would not cause problems. so yeah, it was a bad idea from the beginning
(and I'm really, really unhappy that I was not able to dml fix it for the ss2tool 6.0 dml pack).
The shotgun slug is a bad system because:1) You can't unload the slug inside the hybrid's inventory, necessitating picking up the shotgun.2) You need a free slot, necessitating annoying inventory management if you are already full.3) You can't put the unloaded shotgun back into the hybrid's inventory, so it has to stay around and clutter up the world space.4) There are a lot of shotgun hybrids, which means that you have to do this very many times, and each time for only a small reward.
congratulations on your never-developing mod. I will suggest politely you replace flamer with an image of the gap between yourself and your ambitions. Use a photograph of your powers of self-consolation for the smartgun.
Alright guys, whose alt is this.
Wow randomly suspecting/accusing people inside the community? I think you just made a troll orgasm.
aand he is no more.