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Hacking it away in .csv is a pain in the ass. I tend to use his Blender Toolkit which also comes with a script to convert files to .bvh files.This way I can just import and export animations easily and have a tool for proper/easy animation editing.There is also no need to use Blender. It's just a python script you execute outside of it. And .bvh files are a standard for motion capturing, so it should be available in other animation tools.If you want I could have a look at it and maybe edit it in a way to behave more like the "standard swing".Just zip up your motion database and the new motions so I don't have to rebuild everything myself.
I love SecMod, I think it really is the "Director's Cut" of the game
Well, the only thing you can do with animations is rotate bones and additionally translate the base/root.So it wouldn't have been possible to relocate the point for the collision detection.
Secmod TC Laser Pistol fix.zip (76.19 kB - downloaded 2322 times.)
there They are just parts of a future update for SecMod.