67404b9a9bb4f

67404b9a9cdd8
2 Guests are here.
 

67404b9a9d31aPvtFunnyGuy

67404b9a9d389
I'm just trying to add custom music to SS2 but when I add it, and play it through in the game it just plays back as white noise, I imagine this means I used the wrong formating, I rendered it as a .wav in 48khz, I thought it might've been because it was too high a hz value but I see other mods with the same value, any advice would be appreciated, thanks.

67404b9a9d4b0voodoo47

67404b9a9d504
iirc SS2 audio should be saved in the ADPCM audio format.

67404b9a9d5d8PvtFunnyGuy

67404b9a9d627
I tried rendering the music in both 4 bit IMA ADPCM and 2 bit cADPCM for WAV bit depth as those are the two options Reaper allows me to render in for ADPCM and both results still caused the music to be played back as noise in the game, I did notice the noise was different however if that adds anything

67404b9a9d714ZylonBane

67404b9a9d761
WAVs have to be either PCM or IMA-ADPCM.

67404b9a9d7fevoodoo47

67404b9a9d848
and it needs to be noted that some audio tools are not able to generate a proper file even though the correct format is selected, GoldWave for example.

67404b9a9da36PvtFunnyGuy

67404b9a9dab6
ZylonBaneOriginally I was rendering the tracks at 24-bit PCM

67404b9a9dc81PvtFunnyGuy

67404b9a9dcd5
voodoo47I tried exporting the stems into Audacity and rendering it as a wav with Microsoft ADPCM encoding, still the same problem of it just playing back as noise

67404b9a9dd9dZylonBane

67404b9a9ddeb
Expecting a game engine from 1999 to support 24-bit audio is... well it's something that's for sure. Maybe try limiting your bit rates and depths to CD quality.

67404b9a9deaePvtFunnyGuy

67404b9a9defb
The 16 bit pcm still plays back as noise, I have a feeling at this point the problem might not be the encoding, I've tried tweaking various settings but can't figure out what it is

67404b9a9dfabvoodoo47

67404b9a9dffe
download an already existing music mod, get the audio files loaded and see the format, then try to go with that.

67404b9a9e094ZylonBane

67404b9a9e0de
Music requires ALL audio files to have exactly the same encoding. Even the silent parts.

67404b9a9e2b1PvtFunnyGuy

67404b9a9e306
ZylonBaneAh that was the problem, cheers to both of ye I got it working the input was very helpful

Your name:
This box must be left blank:

Name the default melee weapon in System Shock:
2 Guests are here.
You should try that - jumping off the edge of the ship into empty space and looking back at the ship as you descend into oblivion....funniest thing!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67404b9aa13fd