674053de422dc

674053de44cbc
2 Guests are here.
 

674053de48e2aPvtFunnyGuy

674053de48e9e
I'm just trying to add custom music to SS2 but when I add it, and play it through in the game it just plays back as white noise, I imagine this means I used the wrong formating, I rendered it as a .wav in 48khz, I thought it might've been because it was too high a hz value but I see other mods with the same value, any advice would be appreciated, thanks.

674053de48fd1voodoo47

674053de49025
iirc SS2 audio should be saved in the ADPCM audio format.

674053de49110PvtFunnyGuy

674053de49163
I tried rendering the music in both 4 bit IMA ADPCM and 2 bit cADPCM for WAV bit depth as those are the two options Reaper allows me to render in for ADPCM and both results still caused the music to be played back as noise in the game, I did notice the noise was different however if that adds anything

674053de49262ZylonBane

674053de492b6
WAVs have to be either PCM or IMA-ADPCM.

674053de49360voodoo47

674053de493b2
and it needs to be noted that some audio tools are not able to generate a proper file even though the correct format is selected, GoldWave for example.

674053de49648PvtFunnyGuy

674053de496a8
ZylonBaneOriginally I was rendering the tracks at 24-bit PCM

674053de498e2PvtFunnyGuy

674053de49939
voodoo47I tried exporting the stems into Audacity and rendering it as a wav with Microsoft ADPCM encoding, still the same problem of it just playing back as noise

674053de49a13ZylonBane

674053de49a61
Expecting a game engine from 1999 to support 24-bit audio is... well it's something that's for sure. Maybe try limiting your bit rates and depths to CD quality.

674053de49b0cPvtFunnyGuy

674053de49b77
The 16 bit pcm still plays back as noise, I have a feeling at this point the problem might not be the encoding, I've tried tweaking various settings but can't figure out what it is

674053de49c2cvoodoo47

674053de49c7a
download an already existing music mod, get the audio files loaded and see the format, then try to go with that.

674053de49d1cZylonBane

674053de49d68
Music requires ALL audio files to have exactly the same encoding. Even the silent parts.

674053de49f49PvtFunnyGuy

674053de49f9f
ZylonBaneAh that was the problem, cheers to both of ye I got it working the input was very helpful

Your name:
This box must be left blank:

Look at you, ____: a pathetic creature of meat and bone!  (Fill in the missing word):
2 Guests are here.
There's a city in my mind.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674053de4af80