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You mean System Shock 2's mechanics.
IIRC Prey lifts exactly one unique mechanic from Bioshock, the research camera.
the only game where I hated research more than in Bioshock was Bioshock2. that really was a "hold my beer" moment right there.
...The ONE genuine improvement BioShock made over SS2 was having cameras that weren't as trivial to destroy. But they also learned this lesson when making Deus Ex, which is why the security mechanics in both games actually function, unlike in SS2
I don't follow you, how are the cameras harder to destroy in Bioshock than in System Shoc 2+? I don't remember that (though of course in Bioshock I don't tend to destroy the cameras, it's more useful to hack them)? The Bioshock cameras do have more 'health, so they are harder to destroy in that respect, but the difference isn't worth mentioning, in that respect, as it still doesn't take much effort to destroy them even with just the wrench.