673f52ff84d53

673f52ff86f3c
3 Guests are here.
 

673f52ff876acAristarhys

673f52ff87728
This idea occupied back of my head for a long time.

To implement the "best" part of System Shock 2 game loop.

Now it's done and it's only missing battle pass and gacha mechanics to "pull" cute hybrid midwives using hard earned nanites.

Jokes aside here is a simple re-implementation of ss2 hacking minigame (with some other puzzle grids included).

Playable in browser, no download required.

It's simplified as there are no stats, cyb flavored psi-powers, implants, soft or ice picks attached to it.

Normally failing hack will do something but here it's just you and node activation chance.

Time to press on your luck, hacker!

https://aristarhys.itch.io/cyber-piper web and windows platforms supported

P.S. big inspiration for this was https://rosodudemods.wordpress.com/2023/01/11/devblog-9-ss2-strategic-node-hacking/, so thanks RoSoDude!
[cyber_piper_2.1 Screenshot 2024.04.22 - 11.24.48.62.png expired]
[cyber_piper_2.1 Screenshot 2024.04.22 - 11.24.34.60.png expired]
[Godot Engine Nvidia Profile Screenshot 2024.04.14 - 15.17.38.79.png expired]
[Godot Engine Nvidia Profile Screenshot 2024.04.14 - 15.18.15.96.png expired]
[cyber_piper_2.1 Screenshot 2024.04.22 - 11.07.23.62.png expired]
« Last Edit: 22. April 2024, 08:25:17 by Aristarhys »
Acknowledged by: Valet2

673f52ff878bbicemann

Re: Cyber Piper (ss2 hacking mini game prototype in godot 4)
673f52ff87926
As a quick mini-game that is quite cool. Surprised no'one ever did a flash game of it decades ago.

673f52ff87a1fZylonBane

Re: Cyber Piper (ss2 hacking mini game prototype in godot 4)
673f52ff87a8a
It's not that surprising, considering it's essentially, by design, a glorified dice roll.
Acknowledged by: Join2

673f52ff87b92Nameless Voice

Re: Cyber Piper (ss2 hacking mini game prototype in godot 4)
673f52ff87be2
There's no mouse pointer when I try the web version on Firefox.  Makes it a bit hard to click on the nodes.
Re: Cyber Piper (ss2 hacking mini game prototype in godot 4)
673f52ff87d5c
Cyber Piper will be my porn name in 10 years time, I have decided!

@OP: how is godot, nice and user friendly, a technical nightmare, or somewhere in-between?

673f52ff8809aAristarhys

Re: Cyber Piper (ss2 hacking mini game prototype in godot 4)
673f52ff880f5
Nameless Voice
To be honest i don't test it anywhere except the latest Chrome.
There it works in default (open page and click play) and full screen mode with custom (ss2 like) cursor properly.

Please tell  me your Firefox version -  i will try to investigate issue but won't promise quick resolution as i used web export as it is.

I can upload desktop version if that will help you resolve the issue.

673f52ff88399Aristarhys

Re: Cyber Piper (ss2 hacking mini game prototype in godot 4)
673f52ff883ed
Join2
As "baby first game engine" i think it's almost perfect and protyping in it can be done without feeling majorly lost like in "big" engines like UE5.

You just need to adapt "godot way" of decoupling code base - i.e state machines, dummy controller nodes, signals, self-sufficient scenes and custom nodes. If you will try to do it in good old "main()" here goes my game logic as big spagetti pile it will fail miserable.

Also GDscript is nice like if python had cute lil snake baby.
Acknowledged by: Join2

673f52ff88978RoSoDude

Re: Cyber Piper (ss2 hacking mini game prototype in godot 4)
673f52ff889cd

Hey, it's cool to hear my work was an inspiration!

If you want to take this idea further, I think you should copy my idea for nanites deducting on node click and come up with some more elaborate grids so it's a more engaging standalone minigame! :awesome:

673f52ff88c8dAristarhys

Re: Cyber Piper (ss2 hacking mini game prototype in godot 4)
673f52ff88ce5
RoSoDude
Yeah, I was thinking about it as next step in development hell with little bit more polish on UI/UX  and QoL side of things.
But that heavily depends on my capacity to spend time on that purely "just for the lolz" project.
I appreciate the suggestion, thanks on input on that.
« Last Edit: 14. April 2024, 04:02:12 by Aristarhys »

673f52ff88df5Aristarhys

Re: Cyber Piper (ss2 hacking mini game prototype in godot 4)
673f52ff88e48
2.0 featuring nanites activated nodes released

https://aristarhys.itch.io/cyber-piper/devlog/714697/cyber-piper-20-released

P.S. it's also has windows version if web fail for some reason
« Last Edit: 14. April 2024, 12:20:30 by Aristarhys »
Acknowledged by: RoSoDude

673f52ff88f36Aristarhys

673f52ff88f8f
2.1 featuring improved visuals and puzzle transpose released

- Fixed bug on web version related to pressing ESC and making game unplayable
- Fixed wrong centering of puzzle area
- Removed "tutorials"
- Puzzle now can spawn transposed

P.S It is (probably) last release of this toy, but i hope you like it.

Your name:
This box must be left blank:

Look at you, hacker: a ____ creature of meat and bone!  (Fill in the missing word):
3 Guests are here.
The Underground underground. Urban warriors challanging the tyrrany of tube travel.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673f52ff8c132