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Topic: Sonar Shock Read 1507 times  

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It's a new indie game, obviously inspired by System Shock and other games in the same vein.

Sonar Shock - Release Trailer
https://www.youtube.com/watch?v=PL9xAZIo9kw

Sonar Shock Review - Sanity Check
https://www.youtube.com/watch?v=-2jBy2XmiWQ

Sounds quite interesting and is decently priced on Steam. I'll try this one for sure.
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I have played it for about 4h and yes, this is absolutely worth your time and money - so far. I think, everyone active in this forum should at least try it sometime. I'd prefer the controls to be less oldschool and it sadly doesn't feature the ability to jump but the level design and atmosphere are a love letter to the genre.

It is still a little rough around the edges but it's also still a very fresh (feature-complete) release, developed by a single guy (if i'm not mistaken). I did not come across any game-stopping bugs yet. Whether you want to play it now or give it another couple of months, supporting it now is going to be worth the 8€.
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Refunded after 20 minutes. The developers might think that lack of mouselook, customizable controls and not being able to keep both melee and a gun is a fun and unique experience, but I strongly disagree. Thankfully, there is a plenty of other awesome games to play.
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20 minutes isn't much but at least you tried. Personally I hadn't too much trouble getting used to the controls but your reaction is understandable.

673123caef1f9icemann

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There's no mouselook at all? Or customisable controls? Gah
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What advantage does the game gain by not having conventional mouse look and redefinable keys? By which I mean, why would the programmer cripple (in the view of most modern gamers) the game by using a control system that presumably no games have used for decades and should at the very least be optional, not mandatory.

I am assuming that it's supposed to add to the immersion by giving us a less practical or more troublesome (and so more reminiscent of the tedium of life) experience, but I'd prefer to play with the  conventional WASD + mouse look setup, thanks. I bet the programmer probably adds support for this in an update, rather than limit potential buyers.
« Last Edit: 01. July 2024, 16:47:58 by JDoran »
Acknowledged by: icemann

673123caef5acZylonBane

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There seems to be an awful lot of "because fuck you" throughout this game's design.
Acknowledged by 2 members: icemann, Valet2

673123caef70evoodoo47

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no mouselook, no deal as far as I'm concerned. the newest game where I'm almost willing to accept no mouselook is Wolf3D.
Acknowledged by: icemann
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I don't think there's aynthing I could say to make you guys more interested in this game. `*Shrug*

673123caefa96ZylonBane

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I just feel like the developer behind Sonar Shock has a fetish for every terrible UI decision ever made, and has made it his personal mission to combine them all into one game.

The teams behind the actual games being homaged here couldn't jettison that shit fast enough. They understood that crap UI is an impediment, not a goal.
Acknowledged by: icemann
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Yet, my initial four hours with the game felt like something that I plan on continuing (soon™) because it intrigued me.

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And it's a gripping story, surprisingly.
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