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Topic: SS2 Mission Zero Read 469 times  

66ee3a30df071ZylonBane

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System Shock 2 Mission Zero
8 July 2024
by ZylonBane

- Requires SS2 NewDark patch v2.48 or higher.
- Compatible with main campaign only, vanilla or SCP Beta 5 or higher.
- Should not be activated or deactivated mid-game.

This mod imitates the original System Shock's Mission: 0 difficulty setting. Removes all quests, logs, emails, announcements, psychic messages, key cards, apparitions, and plot-related scripted sequences. Unlocks all doors and enables all elevators.

Quest reward cyber modules for each map are randomly distributed among the containers and corpses in the map as physical cyber modules.

66ee3a30df4eesarge945

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Do you have a list of the quest related Cyber Modules for each map?

Will be very helpful for lonely shock, and may have randomiser implications as well

66ee3a30df657ZylonBane

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Oh hell no. The script just scans each map for experience traps, sums up the experience available, then randomly distributes them into the level as exp cookies, divvied up based on the total exp and the available containers. This actually ended up being the largest function in the mod.

66ee3a30df758sarge945

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That sounds much better than using a list. I should see if the randomiser works with it, since I have no idea how it'll handle objects added via scripts.

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