673f18104dd6a

673f18104ebce
1 Guest is here.
 

Topic: headshots Read 1487 times  

673f18104f0a4
will someone point me in the direction of implementing headshots? also what is the difficulty level? also would anyone be willing to tutor me in creating my dml? i might have some cognitive difficulties and just reading about dml is overwhelming me and making me think i might not be capable of doing it.
« Last Edit: 10. July 2024, 23:51:46 by TheHEX »

673f18104f1c6ZylonBane

673f18104f21c
Rebalanced Skills and Disciplines already adds headshots. Just go look at how it did it.
673f18104f31f
is it all within the weapons or monster area or both or more areas than those
673f18104f456
weird how only one person ever responds to me on here and other peoples posts have pages of correspondence.

so i copied all of the headshot data from the dml that you links and put it in a new dml, zipped it, loaded it with priority on mod loader on top of scp3, and it is apparently not working. could it be because it was make for a later version of scp? that doesnt really seem possibly though because any additions or changes that work for scp5 should also work for scp3 assuming that the headshot data only alters original game data not found within scp5? dont know what to do to make it work now. out of ideas.

673f18104f570voodoo47

673f18104f5b9
because if providing the proper solution, one person is enough.

eeeh I don't think it will be that easy to rip that piece of code out and use it as a minimod - you actually will have to know what you are doing. probably should ask the mod author to do it for you.

673f18104fa20RoSoDude

673f18104fa74
weird how only one person ever responds to me on here and other peoples posts have pages of correspondence.

so i copied all of the headshot data from the dml that you links and put it in a new dml, zipped it, loaded it with priority on mod loader on top of scp3, and it is apparently not working. could it be because it was make for a later version of scp? that doesnt really seem possibly though because any additions or changes that work for scp5 should also work for scp3 assuming that the headshot data only alters original game data not found within scp5? dont know what to do to make it work now. out of ideas.

I don't think this is an issue since AFAIK SCPb5 has nearly the same object hierarchy and IDs as prior versions (and vanilla), with only a few exceptions. With standard weapons, projectiles, enemy vulnerabilities I'm not aware of any important differences.

I will try to get you the DML snippet you need to implement this when I'm able.

673f18104fe01sarge945

673f18104fe54
weird how only one person ever responds to me on here and other peoples posts have pages of correspondence.

Try releasing a beta version of a mod and watch all the correspondence dissapear for 6 months.

Yes, I'm bitter about that.
1 Guest is here.
We are not seeking to escalate the situation. But we need to respond.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673f181050e71