67b50b728a660

67b50b728c701
4 Guests are here.
 

Topic: SS2 "tech" texture families Read 19505 times  

67b50b728cd1aZylonBane

67b50b728cd7e
Does anyone know why, in SS2, the animated monitor textures are split into three different families (st_tech, hyd_tech, tech)? There's a huge degree of redundancy between these three folders. There are 491 textures in all three of them individually, but once combined, there are only 240 unique textures.

So, is there some technical DromEd reason why they'd split them up like that?

67b50b728ceb9Nameless Voice

67b50b728cf07
The hyd_tech variants seem to be used on some Hydro maps.  They have no properties applied, which means that they will not make collision sounds, nor will they be fully illuminated like the normal tech screens.  Most normal tech screens also have animation flags of 200ms/wrap, which the hyd_ variants don't have.

But that looks more like an oversight than actual design, I have no idea why there are variants.

67b50b728cfa4ZylonBane

67b50b728cffd
Okay, cool. So if someone were to, say, pack them all into a single FAM, it wouldn't exceed any DromEd limitations, yes?

67b50b728d0b8Nameless Voice

67b50b728d101
Assuming they all use the same palette, no.
But the original missions would still be referencing them from their original families.

Unless there's a limit to the number of textures that can be in a family which I'm not aware of.

67b50b728d1bfZylonBane

67b50b728d20d
I've sorted through all the combined "monitor" textures, and once the animation frames are factored out, it seems there are only about 70 unique monitor textures in the entire game.

Good. That's manageable.
67b50b728d2ff
Does this mean we're finally getting updated monitor textures with the next SHTUP update? Hooray! :D

67b50b728d388ZylonBane

67b50b728d3d5
No, it doesn't. And it never, ever will.

67b50b728d68fZylonBane

67b50b728d6d7
While it's true that SHTUP can't include resolution-enhanced terrain textures (since, as some folks aren't aware, modifiying the MIS files is the only way to increase the resolution of terrain textures), what I'm working on now is an enhanced monitor texture package, free for use by anyone whose mod already includes modified MIS files.

Given the tightly constrained scope of this project, I should be finished with it inside a month. I will need some 3D assistance. Just a couple of spinning logos and some globes.

67b50b728d767Nameless Voice

67b50b728d7af
If Timeslip ever gets the high-resolution texture wrapper to support SS2, then these would be even more useful.

67b50b728da86Christine

67b50b728dada
Looks great  :thumbwink:

Makes me think about replacing the old tech textures with your new ones in my levels.  :)

67b50b728dd34ZylonBane

67b50b728dd87
If Timeslip ever gets the high-resolution texture wrapper to support SS2, then these would be even more useful.
Hasn't he abandoned DDFix?

67b50b728de2fNameless Voice

67b50b728de7c
Probably, I honestly don't know.

We do have the source code, though, so maybe someone else might get it to work some day.

67b50b728df95ZylonBane

67b50b728dfe2
Before:
Image: http://img141.imageshack.us/img141/2476/p0023ce8.gif

After:
Image: http://img516.imageshack.us/img516/2429/poo23xrn6.gif

This texture took me a freaking week to get right. Argh... I hate organic textures. At least this one is anatomically correct now.

67b50b728e1a2Christine

67b50b728e1ea
awesome, great work, ZylonBane  :thumbwink:

67b50b728e26fNameless Voice

67b50b728e2b6
That texture is really most excellent.
Great work, ZB!
67b50b728e3ae
WOW. Very nice work! I hope to see it in-game soon.

67b50b728e44fZylonBane

67b50b728e497
Thanks. I should reiterate that these can only be seen in-game with map files that have been modified to use them. And some maps, we don't have the editable versions.

67b50b728e534Nameless Voice

67b50b728e57f
I'm going to see about getting TF to implement these into SecMod once you're done with them.
ADaOB also already modifies all the levels, so maybe they should be added to that, too?

67b50b728e837ThiefsieFool

67b50b728e894
i wonder if i'd have to adjust some parameters or something, right now I boost the animation speed of almost every tech texture by x2 to make it animate smoothly (looks good for 99% of the textures), and that one seems like it's already smoothed


and that 'putting in' thing had better amount to some kind of replace_texture dromed command

67b50b728e952ZylonBane

67b50b728e9a2
Yeah, for textures where it makes sense I'm providing alternate versions with twice as many frames. The example above is the "fast" version of that particular texture, designed for a 100ms frame interval.
4 Guests are here.
the signal is coming from inside the house
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67b50b728f841