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Excellent. I'd guess that I'm about 75% of the way to an initial release candidate.The current plan is to consolidate all three of the tech texture families (since there's so much redundancy between them), and redivide them by dominant color into "cool" and "warm" families (blue/purple vs red/yellow) for optimal palette use. Hopefully this won't cause too much DromEd pain. Will modders need to configure these new families from scratch, or can they inherit from the existing tech families?Y'know, I always wondered why that concentric-circle tech anim was the only one invulnerable to gunfire.