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Property "Creature: Time Warp"{ Protocol Droid (-174): 0.80 Midwife (-179): 0.75 Rumbler (-180): 0.88 Grub (-182): 0.75 Arachnightmare (-189): 0.65 SHODAN (-196): 0.50 Once-Grunts (-396): 1.00 Training Droid (-4015): 0.80} // 8 object(s)
ObjProp "TimeWarp" // type float , flags 0x0000 , editor name: "Creature: Time Warp"{ "" : float}
ObjProp "Protocol Droid" "TimeWarp"{ "" 0.80}
DML1// Object Export of "Protocol Droid (-174)"// Note: Reverse links are not exported. Links, receptrons, stims and metaproperties are exported with '++',// which will cause duplicates if the DML is used on an already populated object.// Shape->Model Name+ObjProp "Protocol Droid" "ModelName"{ "" "protonew"}// Position+ObjProp "Protocol Droid" "Position"{ "Location" 0.00, 0.00, 0.00 "Heading" 0 "Pitch" 0 "Bank" 0}// Motions->ActorTagList+ObjProp "Protocol Droid" "MotActorTagList"{ "tags" "prodroid"}// Creature->Time Warp+ObjProp "Protocol Droid" "TimeWarp"{ "" 0.80}// Game->Damage Model->Hit Points+ObjProp "Protocol Droid" "HitPoints"{ "" 20}// Game->Damage Model->Max Hit Points+ObjProp "Protocol Droid" "MAX_HP"{ "" 20}// Obj->Object name+ObjProp "Protocol Droid" "ObjName" = "ProtocolDroid: "A protocol droid.""// Creature->Creature Type+ObjProp "Protocol Droid" "Creature"{ "Type" "Humanoid"}// AI->AI Core->AI+ObjProp "Protocol Droid" "AI"{ "Behavior set" "protocol"}// AI->AI Core->Vision Joint+ObjProp "Protocol Droid" "AI_VisJoint"{ "joint" "Head"}// AI->Ability Settings->Non-combat: Dmg Response Params+ObjProp "Protocol Droid" "AI_NCDmgRsp"{ "Wound Threshold" 1 "Severe Threshold" 10 "Response Chance (%)" 20}// AI->Ability Settings->Idling: Directions+ObjProp "Protocol Droid" "AI_IdleDirs"{ "Min. facing switch time" 5000 "Max. facing switch time" 20000 "Facing 1: direction" -45 " weight" 1 "Facing 2: direction" 0 " weight"[1] 2 "Facing 3: direction" 45 " weight"[2] 1}// Speech->Voice+ObjProp "Protocol Droid" "SpchVoice"{ "" "vprotobot"}// Schema->Class Tags+ObjProp "Protocol Droid" "Class Tags"{ "1: Tags" "CreatureType ProtoBot"}++Link "Protocol Droid" "Protocol Explosion" "Corpse"{}++Link "Protocol Droid" "PD_Part_1" "Flinderize"{ "Count" 2 "Impulse" 12.00 "Scatter?" TRUE "Offset" 0.00, 0.00, 0.00}++Link "Protocol Droid" "PD_Part_2" "Flinderize"{ "Count" 2 "Impulse" 8.00 "Scatter?" TRUE "Offset" 0.00, 0.00, 0.00}
i need general help understanding this process of converting my gamesys and mission file edits into dml.