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If you're instead trying to do this in vanilla for a Speedrun then you should stop wasting your life and get some real hobbies instead.
Memo to self: Add hidden "Win Game" button to first level for speedrunners.
The reason speedrunning is dumb (especially SS2 speedrunning) is because it's so arbitrary. Using a cheat code to give myself full health is forbidden, but dying during a level transition to become immortal is fine, despite these both very clearly being cheats.
In a game like SS2 where there's so much depth around build variety and diversity, perfect pacing, and good atmosphere, that's instead all thrown away for the sake of pressing the WASD keys really fast, made even more ridiculous by the fact that you literally cannot die.
How utterly disrespectful to the game (and any game really) to degrade it down to such a basic level.
Especially if people are then going to pat themselves on the back and talk about how high skill that is while removing everything interesting and difficult about the gameplay.
Speedrunning is the most braindead way to play any videogame. Instead of being a test of strategy, skill, counterplay, and understanding mechanics, speedruns are a challenge for who can break the game and mash buttons the fastest.
Normally, that wouldn't matter much. I don't like it and would be able to move past it. What annoys me is how much publicity and positive press it gets, including being the focus of one of the largest charity events in gaming, despite being utterly boring to watch and taking the spotlight away from more interesting aspects of gaming. It's not fun to watch someone mindlessly cheat their way through a videogame, no matter how fast they are.
Speed running, from the little I know of it, has various difficult rules and classes/styles, and some of them allow you to use engine glitches, and why not, if the rules allow it and the speed runner in question admits to using glitches? That doesn't force anyone else to accept that playthrough as legitimate, if they don't want to.
Again, so what? They don't tell you how to play the game, so why shouldn't they play the game how they choose, even if to you it seems stupid or unenjoyable.
Disrespectful to a computer program? Do you not see how pretentious and stupid that sounds.
(Successful) Speed running absolutely does require a very high level of skill. The reflexes and (often) planning and testing and the sheer determination required to overcome the tedium of replaying the same thing over and over and over again must be of a very high standard. I'd argue that the return (the chance of *maybe* setting a new personal, or even a world-wide) record isn't worth even 0.01% of the effort needed to be a speed runner, but others seem to love speed running so good luck to them.
Right, so you think that speed running System Shock 2 just requires mashing the buttons as fast as possible? Speed runners need to understand the game engine's glitches and how to make use of them, memorize the level layouts and item placements, understand the movement/locations/roaming paths/etc of NPCs, the optimal route through the levels, and so on. That's a lot of things to learn, and to know well enough that any needed knowledge comes to mind immediately when the speed runner is playing.
I agree, it's not fun to watch, but I'd say that about real life sports too. And the fact that "one of the largest charity events in gaming" is speed running based, shows that many people must enjoy watching it. Otherwise, the event would have single figure views, and be unknown to almost everyone.
Quote by JDoran:Speed running, from the little I know of it, has various difficult rules and classes/styles, and some of them allow you to use engine glitches, and why not, if the rules allow it and the speed runner in question admits to using glitches? That doesn't force anyone else to accept that playthrough as legitimate, if they don't want to.Are you saying that attaching official times, and sometimes even prizes, to a certain way of playing a game doesn't legitimize it?
Quote by JDoran:Speed running, from the little I know of it, has various difficult rules and classes/styles, and some of them allow you to use engine glitches, and why not, if the rules allow it and the speed runner in question admits to using glitches? That doesn't force anyone else to accept that playthrough as legitimate, if they don't want to.
People can think what they want. My issue is with how many people in the gaming community consider any% glitchy speedruns to be legitimate, despite them only being slightly different from outright cheating, which nobody would consider legitimate in a speedrun. It makes no sense to me how the average person in the gaming community can be totally find with someone "bumping" through a wall to get out of bounds, but would automatically consider any speedrun that uses the noclip cheat to be invalid.
This isn't about me demanding any individual play or not play however they want. It's more that I am questioning the absurdity of the consensus within the gaming community at large. Instead of addressing it, most people provide thought-terminating clichés along the lines of "let people enjoy things how they want", as if that somehow resolves my issue or makes the absurdity go away.
K
But we've yet to answer the biggest question: Why does OP call a cutscene a "demo"?