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The viral proliferator can break at 25% condition. All others break in the 10% - 20% range. It's such a minor distinction it hardly seems worth exposing. Players should basically assume that any weapon in the red is about to break.
Also, in vanilla all weapons degrade at the same rate regardless of fire mode.
That's already in there, as the "Reliability" stat. A gun showing 99% reliability means it loses 1% condition per shot. Also, in vanilla all weapons degrade at the same rate regardless of fire mode. Mode-dependent degradation actually requires script fuckery; it's not natively supported by the engine.
Maintenance tools improve a gun's condition by a flat +10 * Maintenance skill. It's not a per-gun stat.
Damage: 10.1 (+152%) Base: 8 Fire Mode Bonus: +0% Modification Lvl 2: +25%, +25% Skill Bonus: +75% Sharpshooter: +15%
if (gHRMMode == kTechModify) { int modlevel = GunGetModification(o); // second modification is harder if (modlevel == 1) reqval = reqval + 2; }