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iirc this (animated world textures) is technically not doable
force_ani_settings 1terrain_scale 256ani_rate 60env_map 0.07 2 tex\envmaps\vurt_envmap1ani_frames 40
as mentioned, you need to get the model name from the editor (should be tabcabnt.bin), and then for example hexed it to see what textures are being loaded.
yep, i should spend a day to learn it but i'm also lazy.. I used to know my way around it, placing stuff etc, these days i'm clueless. i opened it, i sighed.