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Topic: Vurt's Thief 2 Graphics Overhaul
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I don't really know where to start reading in this topic, can someone give me a tldr on what I should take a look at? Something not looking right and no movement?

677deee918d1dvoodoo47

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the eyeplant bin, the one Vurt posted is new/hires, but its (turret? it's essentially a turret/camera, I think) joints are either broken or missing. the orig bin I posted is there for reference, its joints are fine.
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they are likely missing entirely. i made it in 2012 so kind of hard to remember heh
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Okay, I'm gonna take a look at it.
If there is anything I need the textures for then please post them here or point me at them. I currently don't have Thief 1 or 2 installed.
Acknowledged by: voodoo47
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Great, thanks a lot for checking it. Here are the 3 textures it uses.
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Updated the first post with 6 direct comparison screens + overall update to what's been done and what i'm working on.
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So I took a look at the original model and the new one. And there is some kind of an issue I'm running into. From what I see it seemed liked in the original the stem in the middle bobbed back and forth and the leafs at the bottom were standing still. Is my assumption correct?
With the new model there is no separation between the stem and the leafes, so the model needs some kind of separation for the animation to be implemented.
If someone could make me a little clip, or show it to me in some video on youtube I could maybe modify the new model in a way to add it in. But I would kind of need to know what it's really doing, and to what extend.

677deee9194b5voodoo47

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the original plant tracks the player along the horizontal axis;
https://www.youtube.com/watch?v=HvL8aSitvmw
btw that sound sounds like something we could borrow for SCP.
« Last Edit: 17. December 2024, 08:25:39 by voodoo47 »
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Test if this one is working.
[eyeplant_new.bin expired]
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The the entire stalk rotates around, this is maybe the only way to animate this model though?
It looks odd. the original plant is stationary and only the eye rotates. ยด

For me it didn't really track me at all though (the original mesh), maybe a bug or maybe its just how it works, but i think i remember it followed the player with its eye.

Thanks for giving it a shot!  Here's a save game at some eye plants.




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677deee919839voodoo47

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the way the new plant is constructed, this is probably unavoidable. it's also quite a bit taller than vanilla - either way, unless the model is redone from scratch, this is probably as good as it gets;
https://www.youtube.com/watch?v=riHr5xKLC0o
I'd consider this acceptable (nobody is claiming the flora part of the pack is true to vanilla). some kind of leaf ring at the base (that wouldn't move around) would make it infinitely better though.
Acknowledged by: vurt
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The way the model is made right now it's kind of the only way to animate it. If another result is desired one would need to change the model to two separate parts, one stationary one rotating.
Acknowledged by: vurt

677deee919a6dZylonBane

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Getting strong Wheatley vibes from that updated model.

"Tremble before my mighty crown of leaves, puny human!"
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It's decent enough i guess, i'll set it up like an Optional download i think :)

Thanks for the video and thanks again Olfred, i'll make sure you're credited for the edit. 
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If you need anything else just ping me. Otherwise I will miss it as I'm not that active anymore and don't read all the threads.
Acknowledged by: vurt

677deee919dc4voodoo47

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I would suggest trying to add that fixed leaf ring at the base.

@Olfred a quick jab at this, maybe? something like cloning 4 of those leaves and making a solid base out of them? just to hide the stem that indeed looks weird when poking out of the ground just like that and rotating.
« Last Edit: 19. December 2024, 13:12:00 by voodoo47 »
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I usually don't work on models if the original creator is still around. But if it's okay for vurt I can give it a go.

677deee919f99voodoo47

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iirc he doesn't have the tools set up anymore, so figured it might be much easier just to have you perform a quick graft on the model.
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I usually don't work on models if the original creator is still around. But if it's okay for vurt I can give it a go.

That would be great! Yeah i haven't messed with modelling for this game in a very long time.

677deee91a38evoodoo47

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and since we are already pushing various odd bits around, I think I'm going to hijack this topic just a little - it's pretty safe to assume you have the texture tools ready to go, so, any chance you could try to upscale the original ARBOR03B texture and transplant the damage bit to the already existing hires arbor03 texture, please? attaching both.
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Like this?

677deee91a60dvoodoo47

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almost - that one bit in the mid-left part of the texture got interpreted as pistons with some wiring underneath, ideally should not be that, this really is just an exploded wall. also, the largest round (bullet?) hole needs to go, the way the texture is wrapped around the objects cuts it in half and places it right at the edges.

so maybe one more pass, and I shall stop yanking you into the Shockverse.
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ok, one more try.

677deee91a81avoodoo47

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yup, that will do just fine, thanks. I also extend my gratitude to our future AI overlords, good job, don't put my head into a jar when your time comes.

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