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Topic: Vurt's Thief 2 Graphics Overhaul
Page: « 1 ... 5 [6]
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np, let me know if there's something else.
Acknowledged by: voodoo47

677c45109c9c5voodoo47

677c45109ca20
was just about to say this should be it for now, but yeah, the airlock texture, lets maybe get that one up to scratch too.
677c45109cb9d
This is as close as i can get with that one.

well, i can get closer but the quality will suffer a lot, the metal will look pixelated etc. These textures are hard because of how it interprets the pixelated metal, so to get a smooth metal surface without it adding rivets and whatnot isn't easy. Low-res wood is much easier.
« Last Edit: 28. December 2024, 18:31:11 by vurt »

677c45109ccadvoodoo47

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hmm.. that one will have to be adjusted, it somehow got brownish at certain places, and there is an extra thin grey line on the left and right side that shouldn't be there. few lines are missing in the corners if you check my screenshot, and those that are still there got curved.

maybe one more pass, and then we'll just pick one that's better, and maybe I can adjust it slightly myself (I actually can do a little bit of texture work if it's not too complicated).
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it was the best of around 40 images. but i can try to smooth the original image, maybe that gets rid of the pixelation artifacts. i'll do a test later.

since it's not a color texture you can always change saturation to get rid of the red/brown pixels btw.

edit:

way more blurry though.. i prefer the former personally. just make sure you reduce the saturation.
« Last Edit: 28. December 2024, 21:27:10 by vurt »

677c45109cf4fvoodoo47

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wonder why it just deletes the few lines that are connecting the circle to the corners. ah well, this will have to do then, I guess - thanks.
677c45109d116
...depends on how hard you go with the img-img generation. this is "tracing" the image to around 45%.. i can trace it to 60-70% and they will appear for sure, but the quality will be awful, much worse than the blurry version above.
AI is unfortunately tedious to work with, every image has to be generated usually 5-100 times, depending on what it is, usually one image comes out that looks decent. the prompt has to be descriptive enough, and this is perhaps where i am lacking the most since English isn't my first language.

677c45109d1cevoodoo47

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interesting - one would think the broken wall would be much more difficult to generate, but it came out pretty much perfect on the second try.

oh well, not going to look a gift horse in the mouth too much - thanks either way.
« Last Edit: 29. December 2024, 00:30:42 by voodoo47 »
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it's great at very detailed stuff such as something broken, not so good at cleaner stuff.

buuut... you can obviously train a model on really clean stuff which has very little detail, that would've worked well for that clean valve door.
i don't have such a model though. my models are now very old, i made most of them last year and a few in early 2024. i'll get back to doing them at some point i guess, it's extremely time consuming.
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what's the file size limit on here btw?

I was messing around with some of my older AI models and one of them is really good at creating Sci-fi doors/walls/crates. I can do a SS2 inspired texture pack as a modder's resource and put it up here... but it's going to be big.. i can use nexus mods otherwise.

677c45109d55fvoodoo47

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mod/admin account does not have a limit, but I'm thinking if it's more than 200MB, then we probably should host it elsewhere - Nexus if you like that, and maybe a ModDB mirror for people who can't be bothered to create accounts.
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ok, i put up a small resource pack under General. 
Acknowledged by: voodoo47

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