You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
The only possible explanation I can come up with is that Brisk here doesn't understand what "revert" means, so instead of looking it up he's trying to guess from context.
SS2 in it's current state isn't fundamentally broken without mods.
this does put a smile on my face.
I'm sensing just a tad bit of bias here.
No need for PM's. I will be open about it.Over the last year, I have been working on a new modern version of GMDX, based off vRSD, mostly focusing on QoL changes, but there are some big gameplay enhancements in there too. The changelog is absolutely huge and there's some really big improvements (Lay-D Denton support, The removal of HDTP as a hard requirement, a significant belt and user experience overhaul, and much more). This keeps the gameplay largely intact while improving it in some areas I felt were still unbalanced/unpolished. This won't be the disaster that was GMDX v10.If you're interested in learning more, or even testing it for yourself (it's not quite ready for release), I'm mainly sharing it with the Deus Ex channel on RoSoDude's Discord server - it started out as a minor mod to vRSD to allow the laser sight to stay on whenever you put away your weapon, but it grew into something much, much more significant since then. You're welcome to join and try it out if you want to. I need testers.Some of the new QoL features:Huge overhaul of the belt mechanics (including many fixes for the very broken Invisible War toolbelt option), including the ability to disable autofill and enable double-click unholstering.The ability to toggle on/off every HDTP object individually, or to not use HDTP at all, with many HDTP exclusive features (skin colours for first person models, crossbow bolt skins, etc) being given Vanilla-friendly alternatives."Belt Memory", which will reserve a specific belt slot when you run out of a particular itemLaser Sights no longer deactivate permanently whenever you holster your weapon or mantle anywhere, now it auto re-enables itself when the weapon is re-equipped"Searched" labels on corpses and darkening of DataCube screens when readA fully dynamic crosshair showing only a dot when you have nothing equippedThe ability to use the number keys in dialog windowsThe ability to use HUD Colours in dialog windowsA full menu to toggle which items you take from corpses, to replace GMDX's janky "Decline Knives" option (this is similar to what Deus Ex Transcended offers, but in my opinion, is implemented better from a UI standpoint, since it's built into the Inventory menu, whereas the Transcended feature uses a separate list menu)Much, much, much moreSome of the gameplay changes:Cameras and turrets which are hacked will reset after a certain time (usually 3/4/5 minutes based on hacking skill), rewarding using Multitools and making hacking generally less overpowered.A bunch of new perksThe Rifle Grenade doesn't require reloading to switch to/from, allowing using it in combatPlasma damage normalised (now it's always torso damage) to make it more reliable and less instant-kills on the player and enemies. Plasma feels far more satisfying to use overall.Significant Augmentation rework (currently in progress). Most passive augs have been given an "energy reservation" system to increase depth and tactical decision making.Putting a scope or laser sight on the GEP gun requires an Advanced-level perk, since they provide full rocket guidance, making the lock-on system useless and making the GEP ultra overpowered.Dragons Tooth Sword damage increased from vRSD where it was weak, but it requires recharging with biocells to use (you get about 50 hits on a full charge)Several new playthrough modifiers including No Keypad Cheese, Enemy Weapon randomisation, and more.Many other little adjustments and tweaks for balance
right now, at this very moment, the fixed models are redundant if you have SCP. but if I stick the fixed rec counter object in there tomorrow.. not anymore.
maybe.
No need for PM's. I will be open about it.Over the last year, I have been working on a new modern version of GMDX
Oh cool, things went quiet with you guys for a while. thought it might have been abandoned.I'm curious, what was wrong with the alternate toolbelt option? I used it from time to time and don't recall any issue, but wouldn't be surprised if there was something I overlooked or forgot to get around to.
Lock Strength: 20% (1/2 Tools)
Okay?
yes. now go play the game.
It's prominent. SS:EE is extremely scuffed right now and probably will be forever.
Starting to lose faith in nightdive. They seem to leave the games they "remaster" in various states of unfinished instead moving on to the next shiny toy that they can cash in on. The last patch was 4 years ago...Then there's the mess they left Blood in and issues with a few other games off the top of my head. It seems that community source port maintainers are the only ones that give a damn.Not what one would expect from a commercial product they paid for.
It's cute that you still think corporate re-releases of old games are anything other than cynical cash grabs.
I used to have high hopes for NightDive Studios. A software house that took old classic games, and updated them to run on modern systems, sometimes giving them extra functions and features, and even bringing those mostly PC-only games to console? To me, that was briliant. And they were going to be more open and conversational with their customers too.And the games/updates/remasters that they do release are really good (at least the ones I have played, so no non-first person shooters) so fair praise to them for that. But that's where the good ends. NightDive seem to feel almost compelled to leave their games with unfixed bugs and glitches. and the company might as well not exist, as far as communicating with your customers is concerned. It's such a pity.If anyone were to ask me now "Who is your favourite game developer", then I wouldn't have an answer, because to me (a fifty-four year old bloke, who has been video gaming since about 1980, starting with the very early arcade games such as Space invaders) the software industry has never been less interesting and less stale. So I would doubly love NightDive, for their reviving of old but classic games. But I just don't like NDS's "We're only doing it for the money' vibes.
What's even worse is that apparently the studio is/was having a tough time aquiring rights/licenses/permission to work on specific titles so Nightdive is considering going the unofficial route via community mods. However there is one catch, they want users to pay them for it... You know for the same work modders do for free in their spare time. If Nightdive can't even finish the work they start on officially sanctioned projects, who the hell would be dumb enough to expect they wouldn't just abandon a mod the minute a more lucrative contract is signed?https://m.youtube.com/watch?v=rziJq7btneE