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Define "modern games". The ones that were released this/last year? I've been hearing "modern games this, modern games that" along 30 years. And all those modern games are not modern anymore, some are even ultra-retro. And does the fact that we all play those "modern games of 2000-2010's" mean we finally agreed that modern games aren't bad, or they suddenly became old good games, which are ok to play?
"Modern Games" isn't really specifically talking about an "era" of games. At least not when I use the term. It's a term for a "style" of games, like "Modern Art". "Modern Games" is generally used as a prejorative/dismissive term for the growing industry trend to produce overly-cinematic games that are largely designed around having the player experience a story in a very specific, predesigned way through cutscenes, restrictive "non-gameplay" gameplay segments, and linear setpiece level design. If you enjoy these kinds of games, good for you, but generally they are looked down upon by a lot of gamers because they usually offer very little depth or gameplay complexity, and as a result, don't stay particularly engaging for very long.
I can think of several games and genres that fit that description from the past, and yet I still had an absolute ball with them. MYST as you mention (good atmosphere and the cryptic FMVs in the books add to the charm IMO), Dragons Lair from arcades in the 80's, FMV games have this in spades. Some point and click adventures too. For me those factors don't determine a games worth, its the overall sum of all the parts put together that matter.Hell I think some text adventure games are fun (much in the same that game books are), for the imagination they inspire.