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Topic: Mod priorities? Read 176 times  

678b33d9c5568Insidious849

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Hello! New member here.

Some of my mods don't seem to be working, so I wanted to see how I could correct my mod priorities.

Please let me know!

678b33d9c576fvoodoo47

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looks ok, what doesn't work exactly?

678b33d9c5a3fInsidious849

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voodoo47Ah, I believe I spoke with you on Steam asking about the same issue.

Anyway, putting the soundtrack mod as top priority didn't work, plus the audio overall sounds like it outputs lower quality than something like 44100 Hz or 48000.

I've uploaded my settings in the attachments below.

678b33d9c5b96voodoo47

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looks standard upon quick glance (you probably did not edit anything manually so no surprise), ss2bmm.log would be of more interest.

still, if you can hear the difference, then the mod is active, and if it sounds off, then the only thing you can do is not use the mod, probably.
« Last Edit: 13. January 2025, 11:58:53 by voodoo47 »

678b33d9c5d9dInsidious849

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voodoo47I think I see the problem: the .log is saying that too many mods are active. I'll try getting rid of some mods that I don't need much. Thanks!

678b33d9c5ee4voodoo47

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ok, something weird is going on, 10 mods definitely isn't too many.

678b33d9c60ceInsidious849

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voodoo47Okay, well, I removed some mods and reinstalled 400 and SHTUP, and now my Shotgun Hybrids' shotguns look fucked up.

678b33d9c61dfvoodoo47

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yes, mid game deactivation/activation. you will have to ignore this, the new spawns will be ok.

678b33d9c6453sarge945

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I'm using ~15 mods with no problem, you shouldn't have a "too many mods" error.
« Last Edit: 14. January 2025, 02:57:22 by sarge945 »

678b33d9c665eInsidious849

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sarge945Strange. Could it be because I'm using DMM instead?

678b33d9c6765sarge945

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AFAIK the mod managers simply update the games config files in order to add the extra paths for the mod data to the games data paths.

Unless DMM is doing some shenanigans, it should be the same.

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2 Guests are here.
that has not been thought through thoroughly though
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