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because it makes a pistol specialist build viable. also a sawn-off is usually wielded single-handedly in movies/games, so it actually makes a lot of sense.sawn-off is useless as a rifle, because you can get the auto shotgun just a bit later, taking just one more inventory slot (or rather, square) and being superior in every other regard. as a pistol, it's great, because it allows a pistol skill player to dish out some serious close quarters anti-personnel AND armor piercing damage.
and this is not an assumption, I actually have an old custom GMDX build somewhere I played back in the day, and this worked great - though I understand this might be too much for the main build, hence, a minimod/cfg switch would be good.my last bugreport is still available on this forum, I'll probably check it later - off the top of my head, I really disliked how inconsistent the door breakage was, basically sometimes you can whack through a wooden door with a knife, other times you need the gep gun (not talking about the quest doors, which are sometimes unbreakable because plot). I think I suggested something like rotten door = whatever blade, wooden door = crowbar (would actually give the player a reason to carry a crowbar around), steel door = explosives and so on. hated that you can upgrade the sniper rifle and use it as a battering ram.
as you may have noticed, I dislike useless items/skills, so just like with SS2, I'd like to give them some value - think the redone OS upgrades, the Repairman mod etc. to make everything have worth in some specific situation.
oh here's one more - lams as the stealthiest lockpick, that one was fun, if you were in an area where you were not supposed to do bad things you usually had guards go nuts the moment you touched a lock with a lockpick, even if nobody was close enough to see/hear it (maybe even with the stealth aug active, but don't quote me on that), buuut you pop a lam on, shoot it with a silenced gun, boom there's your loot and nobody cares. btw this totally should destroy pretty much all the loot if the boom was close enough.
yep, you probably are getting my eyes on this whether you like it or not, rather sooner than later.
...and damage is reduces significantly.
yes.I did not play the latest version...
The general advice (for games in general, not just Deus Ex) is usually "play vanilla first to see how the game actually is, then mod it". I can see why people say this, especially because a lot of mods tend to change games in very significant ways. However, I fundamentally believe that your first experience of a videogame is also a very personal and deep experience, and you will never get more joy out of a game than from your first exploration of it.Given that, you want your first experience to be as pleasant, well-rounded, and generally as memorable as possible. Given how janky Deus Ex is (even with a lot of Vanilla friendly patch mods, like Transcended), I absolutely would recommend playing this version of GMDX for your first experience, as long as you go into it with some caveats and understandings.Here's something to consider before playing:This mod is NOT a completely 100% vanilla faithful experience. There are new mechanics, alterations to the maps, the addition of perks, and meaningful choices and consequences added to a lot of areas in Deus Ex. However, at the same time a lot of care has been taken to ensure it fits with the lore, direction, and style of the game, both in terms of gameplay mechanics, level design, and immersion features.This means, for example:- You will see new content, but it will fit in alongside the old content seamlessly.- Many of the mechanics will also feel ingrained into the game, as if they have been there from the start.- While there are some significant changes (perks, hacking overhaul, new toggle augmentations and energy management, etc etc), there's no changes to the plot, no major map overhauls, no new weapons, and nothing specifically that will make you feel like you're playing a modded version of the game.This does mean that you won't be getting an authentic experience, but you will be getting a good one.
...The actual models and textures are okay which is why I recommend using the original graphics instead of HDTP and New Vision, but both will work alongside this mod just fine and are officially supported
Here's something that didn't make it into the mod and probably never will, but was a fun little experiment:https://www.youtube.com/watch?v=MZsQOsL7EmE
If anyone knows anything about creating interactive installers, PLEASE hit me up.
That's a lot of confidence
I'm not the most experienced, but I might be able to set something up rather quickly. Is installation technically just as simple as extracting the mod files into the game folder, or is there anything else needed? Never mind - I installed the latest version and it seems to be working, so I'll try and get started on an installer today.
yes. stealthy lam snipe container blow-opening fixed, btw?