67e8a8f4c3cf9

67e8a8f4c672b
1 Guest is here.
 

67e8a8f4c7534CyrusVonNox2001

67e8a8f4c75a6
I am currently playing with SCP beta 6, but this might be the case for SS2 in NewDark in general. I noticed this in Rec and Hydro. When you are standing at one end of a long hallway and there are double doors at the opposite end of the hallway, the lights on those doors will flicker, kinda like z-fighting. Though, if you approach the doors, the flickering stops. Is this normal, like an LOD thing? I did just uninstall and reinstall my graphics driver, could that be a reason?

67e8a8f4c76f0voodoo47

67e8a8f4c7741
would have to see it, but probably yes, SCP minimizes lighting artifacts and issues, but getting rid of them completely is impossible.

67e8a8f4c7853CyrusVonNox2001

67e8a8f4c78aa
Here's a video. I don't know if this was always there and I didn't notice, or this was a result of a change I made to my computer. I did reinstall my graphics driver.

https://youtu.be/6TxkZf7fAq4

67e8a8f4c79b2ZylonBane

67e8a8f4c7a0b
Congratulations, you've discovered aliasing.

67e8a8f4c7ad4CyrusVonNox2001

67e8a8f4c7b22
Ok, I think I can increase Anti-Aliasing via the cam-ext.cfg file. Multisampling is currently at 8, what is the maximum value I can increase it to? I am rendering graphics from my CPU so I might have to balance between what looks good and what my CPU can handle.

67e8a8f4c80ffsarge945

67e8a8f4c8155
I am rendering graphics from my CPU

Surely you mean your CPU's integrated GPU, right?

67e8a8f4c81efvoodoo47

67e8a8f4c8257
let me make it short - no, you can't fix it.

67e8a8f4c854cChandlermaki

67e8a8f4c85a2
Ok, I think I can increase Anti-Aliasing via the cam-ext.cfg file. Multisampling is currently at 8, what is the maximum value I can increase it to? I am rendering graphics from my CPU so I might have to balance between what looks good and what my CPU can handle.

Your CPU has a separate GPU die on the package, you're not actually rendering the game on your CPU. It's likely pretty low performance, but you still really shouldn't have any issue cranking AA up in this game, so long as it's reasonably modern. It doesn't exactly require a powerhouse.

67e8a8f4c864eCyrusVonNox2001

67e8a8f4c869c
I think voodoo already answered my first question, but what is the maximum value of multisampling used by the game?

67e8a8f4c8908Chandlermaki

67e8a8f4c8963
I think voodoo already answered my first question, but what is the maximum value of multisampling used by the game?

I'm fairly sure it tops out at 8x. Even if it did support 16x, that's well past the point of diminishing returns at pretty much any resolution. There's a reason modern games don't really use multisampled AA anymore, as it only applies to geometry, and doesn't work through transparency and doesn't have any effect on particles, etc. If it's really bothering you that much, I'd give supersampling a try.

67e8a8f4c8a20voodoo47

67e8a8f4c8a77
16x should work when you set it in cam_ext.cfg.
Acknowledged by: Chandlermaki

67e8a8f4c8b40CyrusVonNox2001

67e8a8f4c8b90
I just found something interesting! When I turned off SHTUP in bmm, the vanilla textures on the door didn't flicker. But, when I turned SHTUP back on, the flickering comes back. This seems like a SHTUP problem.

Your name:
This box must be left blank:

How can you challenge a perfect, _____ machine? (Fill in the missing word):
1 Guest is here.
"Mírate, hacker. Una criatura patética de huesos y carne. Jadeando y sudando mientras corres por mis pasillos. ¿Cómo puedes desafiar a una máquina perfecta e inmortal?".
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67e8a8f4c9a60