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Hello, (THIS REMAKE IS NOT YET CONFIRMED) and also, if you could add anything to a SS2 remake, what would it be?
please put time into your answer and think carefully before replying. Eg; 'you change (insert thing to change) in the last boss fight'. and if it's reasonable, i will make a note of it and put it into affect if and when i remake ss2. oh and don't forget; (THIS REMAKE IS NOT YET CONFIRMED) or Shodan will rain hell on your computer.

However depending on how busy and or complicated my life is at the moment, i can promise a nice shiney looking hybrid and or crew member in the form of (at least) a high res zbrush work (and if i can withstand it) a doom3 ready hybrid and or crew member in the next few weeks. if i had all day, every day to spend on this stuff with no disruptions i could get a character down in perhaps a weeks time.

(on a side note)

now come on guys, i really like this place, i don't want to make enemies, give me a chance. for all you know, i might make a valuable contribution in the way of ss2 art, just give me time. i know i have to establish some mutual respect, so please give me the chance to make this character and prove myself worthy of respect.

Hi. which would you pick. a System shock 2 remake that eliminated dated physics, textures, models, maps, AI etc and made it better and shinier (holding onto everything we like about system shock 2 and it's art <maybe even using unreal 3, ie bioshock standards>) or a completely new game continuing from where Rebbecca appears to be... Shodan :P

consider the fact that system shock 2, cannot be screwed up because it is already solid and plenty of the games essence can be left alone, like voice recordings.
but then again, I'm sure everyone would love to see what Shodan does to what's his name :P also consider that one attempting this may lack resources such as actors :)
and that person isn't committing himself to it yet :D
« Last Edit: 05. April 2009, 11:37:07 by simon »

67510c2f42aa5Nameless Voice

Re: which would be better? A ss2 with top of the range (or near) engine, or a ss3?
67510c2f42afd
I'd rather see more good quality SS2 FMs than either of the above.

67510c2f42bf9ZylonBane

Re: which would be better? A ss2 with top of the range (or near) engine, or a ss3?
67510c2f42c44
I'd rather see an SS1 remake in a modern engine.

67510c2f42ce4Mercurius

Re: which would be better? A ss2 with top of the range (or near) engine, or a ss3?
67510c2f42d2f
I'm not sure there's any development team still in existence that could be relied on to make a worthy or even competent successor to the Shock series.

67510c2f43115Ravicai

Re: which would be better? A ss2 with top of the range (or near) engine, or a ss3?
67510c2f431bd
I'm not sure there's any development team still in existence that could be relied on to make a worthy or even competent successor to the Shock series.

Ditto. Sounds like this would be better as a fan project.
Re: which would be better? A ss2 with top of the range (or near) engine, or a ss3?
67510c2f43436
i just wanted to ask, because i wanted a really good game to base a doom 3 or unreal 3 mod off (depending on how much i learn, more likely doom 3) i started working on a pole bearing hybrid. i made his head, then started on the boots, and at that point i realized that nobody would like them because they were so different to the old ones. ( i just thought a modern twist might be nice)

also, i thought, putting the worm at the lower back of the head would be better. i mean there's an audio log in the medical area which says that the worm goes into the forehead, and the actual character has the worm at the top which looks kinda unco. I'm also toying with the idea of making the worm come out through the back, and maybe still have a cavity in the front (mabye an extended growth of the worm?) i don't want to change too much, because some fans are very nostalgic, and i would want everyone to enjoy if i made it.
i might really have to give this some thought.

also, what about female hybrids? or do they just become those scary robots?
AND instead of monster constantly re spawning (which i find not as much scary, but irritating) they could be spawned by events, be randomly placed on the map, and mabye after a certain amount of time, they very slowly come back, or after you've left the empty area through a bulkhead, and you go through 2 more, then come back, the area is refilled. if i have more event generated ones i can do cool stuff, like have then jump in though a shaft or smash down a wall.

and another thing, should all crew members and passengers have the same clothes? I mean, we got an experimental ship (all things science and eggheads) and the the miltary escorting ship (all ...well military people)
i just don't want to cross the line and ruin happy memories of the game :)
Re: which would be better? A ss2 with top of the range (or near) engine, or a ss3?
67510c2f435e6
There should be female hybrids too I think. While it's true that the femmes have been turned into midwifes in SS2, there's also at least one instance where a woman (Turnbull) describes herself being taken over by the Many's parasitic worm.
The most likely reason this wasn't implemented fully are time and money constraints during the original development process. Something we don't have to deal with today.
Re: which would be better? A ss2 with top of the range (or near) engine, or a ss3?
67510c2f4373d
ok, i promise I'll try and get some of this first hybrid done on the weekend. I'm being kept busy by senior school homework, guitar practice, general commitments and...resting :P
for the time being, my mind set is doom 3, but there is some hope in some of these awesome UT3 mod tutorials i found.

i also had another thought, maybe i could make more personalities, and ones which you actually meet. So if you hear someone on a recording, you can either see them alive at one point, maybe even incorporate the story with them a bit, or at least find them dead. just something to give the story a bit of enrichment.
Re: which would be better? A ss2 with top of the range (or near) engine, or a ss3?
67510c2f438b9
Hey, i found a great stockpile of useful ss2 artworks on this page. http://www.sshock2.com/ss2mmdb/artwork.htm
if anyone has any further art works, please don't hesitate to show me. thanks
Re: which would be better? A ss2 with top of the range (or near) engine, or a ss3?
67510c2f43a90
another thing. if i do find myself successfully remaking ss2 (not a great chance) I'll need some voice actors, so i can add some more interest, like meeting and fighting characters. i really thought this game lacked some character development. I'll need some people who are well spoken and or can imitate character's voices. if character voices can be imitated, a lot of time recording log files can be saved.
but I'll leave finding voice actors to when i finish pretty much everything :P unless it needs to be done before lip sinc.

ALSO. i will SO do something about the damn constant re-spawning. there's a point where it's just NOT wanted, like on the 4th deck where there's 4 cybernetic module consoles on the corner of a corridor with a turret down the corridor. the monsters there are CONSTANTLY re-spawning. they spawn right near you and you get like 30 seconds or less in between spawns. that really got me fumed. i think what is needed is smart enemy positioning like jump down from a hard to see hole above you and landing right in front of you. that's pretty cool. not trying to type in a code and being jumped on. maybe they can re-spawn when you exit the level a few times (like i said)
and NOT re-spawning when you load the damn game...MAN! i know this is how the game got it's reputation, but i PROMISE i can replace it with something good but not annoying.

67510c2f43b1dMercurius

Re: which would be better? A ss2 with top of the range (or near) engine, or a ss3?
67510c2f43b69
T-T-T-TRIPLE COMBOOOOOO

67510c2f43c12ZylonBane

Re: which would be better? A ss2 with top of the range (or near) engine, or a ss3?
67510c2f43c5d
I suspect Simon is the first person to EVER suggest that SS2 is already in need of a remake.
Re: which would be better? A ss2 with top of the range (or near) engine, or a ss3?
67510c2f43d3c
i never said that it was in NEED of a remake, i just said that i could, and wanted to.

67510c2f43defThe black devil

Re: which would be better? A ss2 with top of the range (or near) engine, or a ss3?
67510c2f43e44
Whenever I think of an SS2 remake, I would like the gameplay to be more realistic such as
a more limited inventory, more varied enemies and a complex hand-to-hand combat system (Similar to Condemned).

I think an SS2 remake should be in for the Crysis engine.

67510c2f44171Mercurius

Re: which would be better? A ss2 with top of the range (or near) engine, or a ss3?
67510c2f441c5
i never said that it was in NEED of a remake, i just said that i could, and wanted to.

Do you even have a single clue how to do any of what you're planning?  Because right now I'd say you can't, even if you wanted to.  Hell, you don't even know how to edit your posts.

People pop up all the time with big plans for remakes that never pan out or even result in any tangible assets, and you're far more clueless sounding than most of them.

67510c2f443f6ZylonBane

Re: which would be better? A ss2 with top of the range (or near) engine, or a ss3?
67510c2f44458
Whenever I think of an SS2 remake, I would like the gameplay to be more realistic such as a more limited inventory, more varied enemies and a complex hand-to-hand combat system (Similar to Condemned).
Whenever I think your posts can't possibly get any dumber, they do.
Re: which would be better? A ss2 with top of the range (or near) engine, or a ss3?
67510c2f447d6
Do you even have a single clue how to do any of what you're planning?  Because right now I'd say you can't, even if you wanted to.  Hell, you don't even know how to edit your posts.

People pop up all the time with big plans for remakes that never pan out or even result in any tangible assets, and you're far more clueless sounding than most of them.

whats your problem buddy? It's a free country, why can't i propose and idea and ask for opinions? i know for one thing, that i didn't ask for some flamer to pop up like a youtuber and put in they're 2 cents about things they don't yet know.
also, you've mistaken clueless for cautious. once i suggest i will do something, people usually shit all over me until i begin doing it. I'm not falling into a trap of being pinned downed to a project, and essays start popping up like chicken pox. i began talking about this as theoretical, and i will continue until i get a team together.

I think an SS2 remake should be in for the Crysis engine.

no offense, but did you think that through? Crysis is well known for it's terrain/flora/fauna base gameplay. it's not really a small dark corridor kinda engine.

more varied enemies
this, i would consider.

so anyway, perhaps it's time to show you guys that I'm not talking shit. I'll get you a screen of a crew member I'm working on tomorrow. (I'm tired) i also want you to know, if i like how it goes, and my short attention spam doesn't cripple me, i will not be doing this alone. my plan is to interest other people in this venture, but making a few charactors to prove my self worthy. i will look for a mapper, (preferably 2) then a programmer (i might know someone who can help who is a wiz with quake c) perhaps someone else to do textures and someone with a good knowledge of all things ss2 to direct the team.
I'd stick to character design.

anyway, i didn't come here to tell you i was GOING to make a ss2 remake, i came here to ask what people wanted, a remake or a sequal. i also would love to know what features one would like in a remake.
so take your hate away, don't dare tell me what I'm not capable of. i am capable, but i need to know what the public wants.

And I've also decided, If anything, it will be doom 3, because i have prier experience with quake style games in general.

regarding editing my messages; i can edit my messages. i know you would first love to believe that i was a moron, but i was hoping that if i posted new posts, previous viewers would not go past them.
« Last Edit: 03. April 2009, 12:31:39 by simon »

67510c2f448c5Nameless Voice

Re: which would be better? A ss2 with top of the range (or near) engine, or a ss3?
67510c2f44913
People would take you a lot more seriously if you used proper capitalisation and had fewer mistakes in your posts, especially  when comparing us to people who leave idiotic comments on YouTube.

In addition, you must understand that there have been many, many attempts to remake SS1 and SS2 in other engines, all of which have either fallen apart or been sent cease-and-desist orders by EA.

67510c2f449cfZylonBane

Re: which would be better? A ss2 with top of the range (or near) engine, or a ss3?
67510c2f44a1d
The really annoying thing about these sort of threads is that it's almost always someone who wants to be in charge of their own mod, instead of contributing to one that already exists. Kind of shows where their real priorities are.
Re: which would be better? A ss2 with top of the range (or near) engine, or a ss3?
67510c2f44cbc
People would take you a lot more seriously if you used proper capitalisation and had fewer mistakes in your posts, especially  when comparing us to people who leave idiotic comments on YouTube.

i have always been a bad speller, and my vocabulary is tarnished, but how does that make me any less of an artist? i don't even need to spell to do what i do.

In addition, you must understand that there have been many, many attempts to remake SS1 and SS2 in other engines, all of which have either fallen apart or been sent cease-and-desist orders by EA.

i did consider EA. I'll ask the director from the Australian branch of 2k about what kind of themes, names and medias i should steer clear of. (got his email once when i asked for work experience, and they've been happy to answer my questions ever since, he even showed me where to find some old ss2 art) so far he knows that I'm remaking a crew member, and a host. He's happy with that, so I'll see what he thinks about further development.

The really annoying thing about these sort of threads is that it's almost always someone who wants to be in charge of their own mod, instead of contributing to one that already exists. Kind of shows where their real priorities are.

i am conscious that I'm not a great leader, hence a leader/director with good knowledge of ss2. one of the other team members with a really good knowledge of everything doom 3 (maps/models/scripts, everything) i would ask to also help lead.

ok doubters, here is my basic grunt character so far. the jacket will come in after i finish it, then I'm modifying the model to make a hybrid version.
Image: http://i546.photobucket.com/albums/hh414/MrLemonyFresh/SS2_grunt_WIP.jpg
« Last Edit: 04. April 2009, 00:12:49 by simon »

67510c2f44da9Mercurius

Re: which would be better? A ss2 with top of the range (or near) engine, or a ss3?
67510c2f44dfc
That just looks like a generic bald dude with baggy pants and abnormally large combat boots, neither of which were in SS2.
At least stick a worm on his head to shut people like me up.  It'd take all of what, 10 seconds?  Mesh building is the easiest and fastest part of the entire process after all.
Re: which would be better? A ss2 with top of the range (or near) engine, or a ss3?
67510c2f44f75
he is somewhere between a grunt and a hybrid at some point I'll make a copy and make him into a grunt then the other one i will modify to be a hybrid. the reason he looks generic is so i can work with it when i get through stages in his mutation. (and parts like hands, arms, legs etc can be used again). and about the time problem. i have been plagued by essay after essay of late, and have had problems with a company sending my 1500 dollar cintiq 12wx to some random a few miles away from me. so before i deal with this, I'm gonna make sure i haven't been cheated out of my money, of which was like an arm and a leg to someone like me.
be patient. i have more important priorities at the moment.
btw, go model a high resolution hand built to look realistic and work well when animated while someone breathes down your neck that you can't model. and then you get to challenge me on my skills.

67510c2f4500eMercurius

Re: which would be better? A ss2 with top of the range (or near) engine, or a ss3?
67510c2f4505a
cool lame excuses bro
Re: which would be better? A ss2 with top of the range (or near) engine, or a ss3?
67510c2f4521a
Are you ****ing kidding me? i have a lot of shit on my plate as it is. i didn't even scratch the surface, although I'd be wasting my time trying to justify the fact that not everyone has problems in they're lives to the point where they can spend all day every day doing what they please. and what do i owe you? are you angry because I've somehow wasted your time? if your not interested in my THEORETICAL propositions for a remake, then don't reply to my thread. when I've got all this crap out of my way, THEN I'll continue. but i will not put my life and all it's complications on hold because someone is challenging me because i haven't started doing what i said i might do, right this second.

I will change this this thread so no one else dumps impatience and contempt on me. my fault for not writing in big bold flashing letters
'REMAKE ATTEMPT IS NOT CONFIRMED'
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