674053e00423a

674053e005a9d
2 Guests are here.
 

Topic: SS2 special characters fonts
Page: « 1 ... 3 [4] 5 ... 7 »
Read 61265 times  

674053e006195voodoo47

674053e00620f
use the modmanager to activate the mod. all mods need to be reactivated after patching up.

the location of the original files is of no consequence, as you shouldn't be messing with those - keep all modified files inside your mod folder (translation).
674053e006343
the original files that needs to be translated are under data res, so I should create a folder with similar name under DMM/translationMod folder? but there is a lot of files that I still can't find

674053e0063f8voodoo47

674053e006444
no, you just put the modified files into your modfolder. basically you have the translation folder, and inside, you will have the intrface, fonts, strings etc folders with the actual modified files.

all original files are inside the data folder.
674053e006554
I tried creating a subtitles folder under DMM/transtationMod but it was not working, the subtitles was not appearing in the game then I moved this folder to the main SS2 game folder and now it works that is kinda weird.

And this files I didn't found in the data/res folder so maybe the subtitles folder is something that the game doesn't have by default.

674053e0065ebvoodoo47

674053e006636
remember, the 80 filepath character limit still applies, so it might be possible that the path to the subtitles is too long.
674053e006734
another thing, the game now uses another font for the subtitles is there any way to change back to the previous one? I think it is using the blueaa instead of mainfont and as I didn't changed this file yet so the characters are in the wrong position the subtitle test is all messed up.

674053e0067cavoodoo47

674053e006814
pretty sure same fonts are being used - you need to run all your modified files from the modfolder, subtitles included, I think.
674053e006967
the font uses the old one when activating the mod, now the mainfont turned black and is very difficult to see X/

so the font is located under DMM/translationMod/fonts and the other ones under DMM/translationMod/intrface
674053e006b46
here it is the fonts and the bmp fiiles, the blueaa and metafont I haven't changet the pink squares yet, just these ones
[Fonts.rar expired]
674053e006c42
forgot this file, extract this one under SS2 folder so it should be SS2/subtitles, I'm testing with the value rap machine but you can test with other stuff

[subtitles.rar expired]
674053e006d27
the other txt files I will retranslate as the original file doesn't have the accents in the characters so I can't test if they are working
674053e006df2
actually neither this file I have sent to you have the accents, only the subtitle for the value rap thing but  I guess you will only need to test the fonts if are working
674053e006fd7
looks like that the font for everything in the game is black, maybe I did something wrong or the mod tool is not loading correctly the fonts

674053e007174voodoo47

674053e007249
Shocked is instantly complaining about vcs.sub being broken and some more subs having incorrect headers:
LOG: subtitles> file 'bots.sub' in path 'C:\Users\M\Desktop\test\System Shock 2 - modtest\DMM\
test_translate\subtitles\'> SYNTAX ERROR (line 1): invalid file header
LOG: subtitles> file 'midwife.sub' in path 'C:\Users\M\Desktop\test\System Shock 2 - modtest\D
MM\test_translate\subtitles\'> SYNTAX ERROR (line 1): invalid file header
LOG: subtitles> file 'monkey.sub' in path 'C:\Users\M\Desktop\test\System Shock 2 - modtest\DM
M\test_translate\subtitles\'> SYNTAX ERROR (line 1): invalid file header
LOG: subtitles> file 'ogrunt.sub' in path 'C:\Users\M\Desktop\test\System Shock 2 - modtest\DM
M\test_translate\subtitles\'> SYNTAX ERROR (line 1): invalid file header
the fonts haven't been imported properly, make sure you use the correct commands in the font tool. I'm checking this, one moment.
« Last Edit: 27. December 2018, 20:18:39 by voodoo47 »
674053e007395
that is weird hmm... just put the subtitles under SS2/subtitles folder and see if works
674053e00747d
at least it only works for me this way
674053e007570
well nevermind it works now it was because mod was not activated

674053e0079a0ZylonBane

674053e0079fa
forgot this file, extract this one under SS2 folder so it should be SS2/subtitles, I'm testing with the value rap machine but you can test with other stuff
Jesus, no wonder you're having problems. Even for 8859-1, your font bitmaps are wrong. You're skipping from 0x7F (the split pipe character) to 0xC0 (À). All your extended character codes are off by 64.

https://en.wikipedia.org/wiki/ISO/IEC_8859-1#Code_page_layout

674053e007acfvoodoo47

674053e007b28
well, yes, as mentioned earlier, a mod needs to be active to work. anyway, the fonts don't work properly for me, they are all dark, and bmps won't convert, so there is still work to be done here.
674053e007c6f
well the thing is, before updating the game, when messing with the fonts, the only position I got this to work iwas the position that the fonts are, because the original positions where making the characteres appear in the wrong position for example writing ( this is a test, in the game was appearing as !@$%&$@!#%@$ something like this) I will try creating another bmp file with the correct porition and see if it works

674053e007d27voodoo47

674053e007d86
here's your fonts, refixed and converted properly, bmps included, also with proper mod folder structure.
[test_translate.zip expired]
674053e007e99
ok I tested and the font works but they are in a wrong position

https://imgur.com/bxThjRu
674053e007f88
maybe is because I have now to modify the files to the correct position from that table that you sent me?

Your name:
This box must be left blank:

Look at you, hacker: a ____ creature of meat and bone!  (Fill in the missing word):
2 Guests are here.
We are not seeking to escalate the situation. But we need to respond.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674053e008ee7