6790d24e44670

6790d24e4673d
1 Guest is here.
 

Topic: SS1 Texture Families Read 8306 times  

6790d24e485d1Enchantermon

6790d24e4864f
Readme for SS1 texture families V2:

Copyright Information:
----------

This archive is copyright 2006 Enchantermon
All copyrights of Looking Glass Studios, Origin, Irrational Games and Electronic Arts duly acknowledged.


This is Version 2 of the SS1 textures sorted into families for use in SS2. All of the textures included are the original System Shock textures extracted from the files texture.res and citmat.res. I did not perform the extraction myself; instead, I downloaded ss1tex.zip from The System Shock Hack Project's website (see the "Thanks to" section).
To install, simply extract the zip file into your mod-ready installation of SS2 with "Use Folder Names" enabled.

Update History:
----------

Version 1: released 03-28-06--All of the textures have been sorted into families by deck, then further sorted by color.
Version 1 update: Kolya took the liberty of deleting 2 megs of useless Thumbs.db files from my archive. Thanks, Kolya!
Version 2: released 05-30-06--I was reminded by Nameless_Voice that texture families cannot contain sub-families, so I updated the archive by renaming and moving the texture groups so all of the families are in the root of the FAM directory.

Thanks to:
----------

The System Shock Hack Project (or TSSHP for short, http://tsshp.sourceforge.net/) for providing a download of the extracted SS1 textures.
Kolya for removing 2 MB of useless files from my archive.
Nameless_Voice for reminding me that texture families can't have sub-families.
G'len and JediKorenchkin for being willing to keep CCP going.
TTLG for putting up with me!

These files may be freely distributed as long as the entire archive is kept intact and this readme, in its unaltered form, is included.

[EDIT] I have replaced the original zip file with Kolya's much smaller version. Thanks, Kolya! :thumbwink: [/EDIT]

[EDIT2] Version 2 uploaded! Please download this new version as it reorganizes the texture subgroups. [/EDIT2]
« Last Edit: 30. May 2006, 19:44:58 by Enchantermon »
6790d24e48861
On risk of breaching your copyrights I have deleted 2MB of thumbs.db-files from this archive.
These are hidden system files created by winXP that have no use whatsoever in this ressource.
« Last Edit: 01. June 2006, 06:46:39 by Kolya »

6790d24e48907Enchantermon

6790d24e4896e
Whoops. Don't worry, I won't sue you. ;) Thanks for catching that!

6790d24e48b06Assassin

6790d24e48b5b
just some renaming and you will play hydroponics with ss1 textures :study: :twisted: :thumbwink:

6790d24e48d9bEnchantermon

6790d24e48df4
just some renaming and you will play hydroponics with ss1 textures :study: :twisted: :thumbwink:
Eh? How so?

6790d24e48ea3Enchantermon

6790d24e48ef6
Version 2 of the texture families has been uploaded! Please make sure you to grab the new version. :thumb:

6790d24e49045Nameless Voice

6790d24e49097
Here are all the SS1 texture families, resized to 256x256 pixels and sorted into 31 Dark Engine-ready texture families in .gif format with a full.gif

I didn't know what to make of the textures in 'citmap', they look like the textures used on some of the 3D objects in the game, such as crates. I just left them at their normal size and threw them all into a 'citmap' family.


I don't see how you can claim copyright on LGS' (or, rather, LGT's) work...
« Last Edit: 09. June 2006, 17:30:54 by Nameless Voice »

6790d24e492d6Enchantermon

6790d24e4932d
Thanks!
I don't see how you can claim copyright on LGS' (or, rather, LGT's) work...
I don't claim a copyright on the actual files, just my compiled archive. It's a bit silly, though, I'll admit. :sweat:

6790d24e49412Nameless Voice

6790d24e49464
I noticed that some of the texture family names I'd used clashed with names used by SS2 texture families ('Tech'), so I've renamed all the texture families by putting 'CCP' in front of their names.
Archive updated.

6790d24e4950bNameless Voice

6790d24e4955c
Looks like I inadvertantly named the texture family 'CCPBlueGreen' 'CCPCCPBlueGreen'; if you've downloaded the textures, just rename that folder. I've fixed the archive, above.

Your name:
This box must be left blank:

Name the AI in System Shock 2 that shares its name with a Persian king:
1 Guest is here.
What is happening in his head? Ooooh I wish I knew, I wish I knew
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6790d24e4a478