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Topic: SS1 walkthrough & maps (Spoilers) Read 122151 times  

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Tags: °walkthrough °SS1
This System Shock walkthrough was written by Todd Bailey (Origin Systems, QA).
There's another walkthrough at TTLG.com, written by gamers.




I. LASER MISSION
  • Get weapon and gear from personal locker.
  • Get standard access card also in personal locker.
  • Use surgery machine and Power station and fight serv-bots.
  • Leave healing suite (combination 451).
  • Go north through corridor and through airlock.
  • Enter room to the left and acquire Sensuround MultiView Unit 1 and personal log.
  • Return to hallway and enter next room to the left.
  • Destroy Humanoid Mutant and Enter Cyberspace.
  • In Cyberspace, unlock cyberlock and open security doors.
  • Exit Cyberspace and take Medical Access Card.
  • Enter the now unlocked doors and acquire the Magpulse.
  • Head back to the hall way and travel East to the Central Hub.
  • Eliminate Cyborg Drone and turn South.
  • Head East again to the end of the hall and waste Cyborg Drone #2.
  • Enter Secret entrance at end of hallway and find Nitro Pack.
  • Exit Secret Alcove and battle Hopper.
  • On East wall is a button that lowers the terrain elevator: press it.
  • Ride terrain elevator up to the second floor.
  • If he has not already attacked you, Cyborg Drone #3 will now do so, eliminate with extreme prejudice.
  • Enter D'Arcy's office and get information log from desk.
  • Take terrain elevator down and go south from hub.
  • Turn Right and then Left to enter Gamma Quadrant, proceed to end of hall.
  • turn right into garden area and enter gunfight with Cyborg Drone #4.
  • exit the other side of the grove and assassinate mutant.
  • enter first office on left in this corridor (the Dead Body Room).
  • get access card from briefcase in far corner.
  • open blast door to carnage area with access card.
  • go generally northeast to second blast door, destroying mutants along the way.
  • activate force bridge by solving wire access puzzle.
  • cross bridge to plateau and turn left
  • follow winding path to resistance hideout
  • go north to guard's nest and throw lever to raise force bridge
  • backtrack along winding path from resistance hideout to new bridge
  • cross bridge and go west to cyborg area
  • make your way along the hallway to a repulsor lift
  • step on repulsor lift which will raise you up to ledge
  • walk on catwalks and head for the end of the hallway to the spot marked "HERE"
  • go into first door on right (Cyborg conversion Chamber)
  • pull lever to activate resurrection for future
  • find computer room in cyborg area to the northeast
  • destroy computer nodes to reduce SHODAN's control of the level
  • Head back to the Cyborg Conversion Room and into the hallway between there and the catwalks
  • In the middle of the hall is a doorway to the right, enter it
  • Through the hall, in the next room there is a button in the SW corner, push it.
  • Go down the Terrain Elevator and to the Elevator
  • Take elevator to Level Two
  • Destroy the Mutant Posse that Awaits you at Level 2
  • Head W by SW to the end of the corridor and turn left
  • All the way to the end of the corridor to the room blocked off by a crate
  • On the East wall are two doors, the left door is the one you want, enter it
  • Drop down, enter Iris door on the left, and press the button in the next room
  • Enter next room and pull Cyborg Conversion lever
  • Step into the small alcove and ride the terrain elevator up to the Cyborg Conversion area
  • Head North and follow the Hallway around to the Alpha Quadrant
  • Enter Alpha Quad and pass the Iris door, taking the entrance to the right
  • Follow the Left wall to 4 levers in diamond pattern in the far right corner
  • throw the rightmost lever to turn on lights in beta quadrant
  • Head back to the hallway and continue to follow it to Beta Quadrant
  • Deal with the Security Bot and follow the Beta Corridor to the windows (SPACE!)
  • Turn left, then left again into Admin Security and eliminate the Drone
  • The drone will have SCI access cards in his front left pocket, take them
  • Exit the room and head right, following the windows to the Library
  • Enter the Library, Killing many men (Drones), and gather up equipment
  • Jump into Cyberspace and play around
  • fix wire puzzle in library to activate video screen
  • read laser safety override code from screen (remember it!)
  • Exit Beta Quad back to the hallway and continue to follow it to Gamma Quadrant
  • Gamma Quad is guarded by a (soon to be dead) drone, enter here
  • Turn right and enter room at end of the hallway
  • get isotope X-22 from radioactive storeroom
  • Exit room and find computer nodes, destroy them, remember the number on the screen
  • TAKE ELEVATOR TO LEVEL R before you die!
  • Head Right from the Elevator and go through the next room into the Healing Area
  • Enable the Cyborg Conversion Chamber
  • Go back to the Elevator and head in the opposite direction, look for the room with wire puzzle by the door (Bonus points if you can do it in one move!)
  • Enter the next area and open the first door on the left
  • Watch out for the Autobomb, then Place Isotope X in the Isotope X recepticle (There's a stretch)
  • Pull the lever to activate the shields (Should get a v-mail)
  • Head NW and look for Ramp in the floor, enter it and follow maze to a drop off
  • Drop off and enter Shielded door to the Right
  • Theres a dead Homeboy in here with pockets full of goodies. Take 'em. (He's dead, he don't need 'em.)
  • Exit and climb the wall directly across from the door
  • Walk around the next corner and climb the wall to the N/NW
  • Follow this corridor around the corner and enter the first room on the right
  • Enter the room, watch in shock as the lights go out, and fight your way to the other door
  • In the next room is another Security -1 bot. You know what to do.
  • In the corner of the floor there is a door marked Safety Override Access: go through it
  • Through the shielded door and turn right, killing the Execbot in the process
  • Head to the Repulsor lift and ride it up
  • Punch in the access code (199) and throw the Lever
  • Flip the repulsor lift switch and ride back down to the dead Execbot
  • Follow the corridors all the way back to the elevator
  • TAKE ELEVATOR TO LEVEL 2
  • go to laser control center in central hub
  • Fight Massive battle with many robots
  • press button to fire laser
  • Head back to the Elevator
  • TAKE ELEVATOR TO LEVEL 3


II. VIRUS MISSION
  • Locate the Computer nodes in one corner and destroy them, remember the code
  • Exit the Elevator and Head Left,Turn Right at the end of the hallway
  • Enter the first room on the Left and acquire Headlamp, logs, ammo, and Abe Ghiran's head
  • Exit back into the hallway and continue on in the same direction
  • After making your way around another corner, enter the first door on the right
  • Enter the Freight Elevator
  • TAKE FREIGHT ELEVATOR TO LEVEL 4
  • Destroy all cameras on level 4 and gain access to storage room 6 (SW from elevator)
  • Use Jump boots from Storage room 6 to get plastique in Storage Room 1
  • Find Sabo's office (Code: 838) and get the Envirosuit Version 1
  • Find the Computer Nodes and destroy them, remember the code on the screen
  • RIDE THE ELEVATOR TO LEVEL 5
  • Open the Freight elevator and fight the sniper across the ravine
  • Locate the Wire puzzle on the left hand side of the wall outside the elevator
  • Solve the puzzle and activate the force bridge across the ravine to the door
  • Enter the door and turn right, there may be a couple of bots to kill here
  • Climb the ladder to your right and follow the secret tunnel until it branches left and right
  • Head left and go down the ramp to the Computer nodes, destroy and remember the code
  • Head back to the Freight Elevator
  • TAKE FREIGHT ELEVATOR BACK TO LEVEL 3
  • Find elevator that leads to level 6
  • TAKE ELEVATOR TO LEVEL 6
  • Head west through the first room and North through the door
  • Make a right and use the Cyberspace Terminal
  • Turn right and go East through the hall (past the elevator) to the door at the end
  • Go through the door and take care of the three Cyborg Warriors there
  • To the right is a healing bay, walk in and stand around until you figure out what to do
  • Directly across from there is a doorway leading to a well lighted catwalk, follow it to the next room and aquire the ADM access card and some ammo and stuff
  • Return to the room with the Cyber Terminal and head North to the Delta Grove
  • Get the NightVision Goggles in the lobby and enter the Elevator
  • TAKE ELEVATOR TO DELTA GROVE
  • go north and east to jettison enable button and press it
  • TAKE ELEVATOR BACK TO LEVEL 6
  • Return to room with Cyberterminal
  • Head south through the entrance and take the Left door
  • Before you get to the elevator there is an entrance on your right, go on in. It's safe.
  • Follow this loooong hallway to the lobby of Alpha Grove, enter the elevator and ride down
  • Go North and east and disable the Jettison switch
  • HEAD BACK TO 6 ON THE ELEVATOR
  • Go back towards the Cyberterminal room
  • Head past the entrance to the Cyberterminal room and go through the other door
  • The next room has a "YOU ARE HERE" map, ignore it. The next room has Cash Machines (which, as always, are out of service) and a ramp leading up to the left, go there.
  • Go through the Executive door into the Robot Smoking Area (I can't figure out why else they'd all be in here) and head to the opposite corner of the room entering the Beta Quadrant
  • Make the first left and head down the hall (Execbots at 3 and 9 o'clock)
  • Through the first IRIS door and turn Left, go through there
  • Go through the room until you find a screen with a picture of an elevator with a Virus Mutant in front of it. Flip the switch underneath this Screen to open the Beta Elevator if you haven't done so in Cyberspace.
  • Return to the Iris Door Hallway and Head back the way you came
  • Head left at the end of the hallway and enter the lobby of Beta Grove
  • Enter The Elevator and RIDE DOWN TO BETA GROVE
  • Go South out of the first area and head west
  • Go west to the wall and turn south
  • Follow the Titanium Panel Walkway to the doorway and enter
  • Flip the Jettison enable switch
  • Return to the elevator and RIDE IT UP TO LEVEL 6
  • Exit the lobby and head back down the Iris door hallway
  • At the end of the hall turn right and go through the door, annihilate the mutant
  • There is a door with a Keypad in the SE corner, go through it (Code: 711)
  • Follow the Ventilation shaft to the Computer node room and destroy the nodes (mark the code)
  • Return to ventilation shaft and continue on to the ante chamber to Diego's Shrine
  • Engage in mass combat with the robot guards here
  • flip the switch on the back wall and engage Diego
  • Diego uses teleportation to escape at the last minute (cheater), flip the master jettison enable switch to the left of where Diego was
  • Surprise, it didn't work, head through the door to Diego's personal chambers and grab logs and read his papers.
  • Open the closet if you unlocked it in Cyberspace and get ammo and explosives (What did Diego need with all this crap?)
  • On the other side of Diego's room is a teleporter, use it to transport yourself to the other side of the level
  • Exit the teleporter and find the wall with the hidden door, use this to get back to the elevator
  • RIDE THE ELEVATOR TO LEVEL 3
  • Find diagnostic analyzer by exiting the elevator and turning right, then entering the last room on the right hand side of the hallway
  • Enter 428 into the keypad
  • Receive instructions for repairing power relay (Replace Broken Interface Demodulator) Where can we get an Interface Demodulator?
  • I know! Head for the hallway that cuts across level 3 and has elevators on both ends of it. In this hallway there is a door on one wall with a wire puzzle
  • Solve the puzzle, enter the room, and find the repulsor lift on the South Wall (the button is to the left)
  • Use the repulsor lift and find a grenade, some ammo, and a bunch of demodulators (you only need 1)
  • Ride back down and head for the room where we originally found the headlamp
  • Enter the Delta Maintenence Area and go straight, following the corridor until you see a rail gun on the ground. (it points in the direction you need to go)
  • Enter the first hallway to the left and follow it to relay 428, replace the demodulator
  • Return to the elevator and head for level 6
  • Use the teleporter to transport you back to Diego's chambers
  • Flip the master Jettison switch again and listen to Shodan whine
  • Head back to the ventilation shaft and travel all the way back to the Beta Grove Lobby
  • At this point Shodan throws some Virus mutants at you, breeze through them with a smile
  • Get into the lobby and open the Door with the Beta Grove Jettison lever, pull it
  • Watch in triumph as the grove is jettisoned and hear Shodan threaten your life (for the millionth time today.)
  • Head back to Diego's Chambers and Use the elevator there to travel to level 7.



III. ANTENNA MISSION
  • Exit the elevator and turn to the right (careful of the snipers on the ledges)
  • Take the first corridor to the right, and make a left at the end of the walkway
  • Climb the ladder and enter the door directly across from there
  • This room contains an antenna, use your plastique and get the heck out.
  • Head back to the elevator and take the ramp on the opposite side of it
  • Welcome to the Central Core, You want the Alpha quadrant to your left
  • Carefully make your way dwon the tunnel, when you reach the top of the next ramp, turn left
  • The second door on the right leads to antennae #2. Do your job.
  • Make your way out of here and across the hall to the third story of the Central Hub.
  • Make your way to the opposite side and solve the wire puzzle to get into that room
  • Kill the Execbot and press the button on the central column until one of the trap doors in the floor next to you opens up.
  • Drop down into the hole in the floor and find the restoration bay, surgery machine, and power station
  • Head back to the room with the trapdoors in the floor and use the button to open one of the back trapdoors.
  • Drop down and head South until you find a door flanked by Electronics Icons, enter the center
  • Directly ahead is a force door with a Sec-2 bot behind it, behind him is an antennae
  • Solve the wire puzzle, Exact Death on the Bot and place the plastique
  • SHODAN traps you! Either take the heat or attempt to make an escape, either way you'll be o.k. if cyborg conversion has been cancelled.
  • Head north from the antennae room you just destroyed and turn left, follow this path to a door.
  • Open the door and destroy the computer nodes, then head back to the ladder and up to the room with the trapdoors in the floor
  • Head back out the door to the third floor of the central hub, and make your way to the right side, the Beta Quadrant door.
  • There's a wire puzzle outside the door here, solve it and make your way through it
  • This will drop you into the inner core, an area like a box with ledges leading around all 4 sides.
  • On one side will be a door flanked by Electronics icons, the final antennae is in here. Blast away.
  • Make your way back to the elevator and head for the 6th floor.


IV. REACTOR MISSION
  • Head for the elevator to Level 3
  • RIDE TO LEVEL 3
  • Head for the R-2-3 elevator
  • RIDE TO LEVEL R
  • In the center of level R is the Reactor, Find your way to it
  • In the Center of the Reactor is a repulsor lift, ride it to the Reactor destruct switch
  • Input the code from levels 1-6 and throw the switch to begin the reactor countdown
  • Head back to the elevator and ride it to Level 3
  • Ride the Freight elevator from 3 to Level 5
  • Cross the force bridge to the door opposite the freight elevator
  • Exit the door and travel North through the passage crossing one trench in the floor
  • Get to the Bulkhead door that allows access to Flight Bays 2 & 3 and enter there
  • Either direction will get you into a flight bay, and there is an iris door to a hallway between the two Bays, that's where you want to be.
  • Hey, there's Diego! Again! Kick his butt! Again! He teleports away! Again! (Monotony is the key to surviving checklists.)
  • Head up the ramp and into one of the escape pods (code: 001), but don't activate it. (Here's a little trick I learned early.) Get the first aid kit then head to the other escape pod and pull the lever.
  • The countdown starts and is stopped by SHODAN. (Big surprise.)
  • After threatining your life for the million and oneth time you have to head back and make your way to the 8th floor. Take the executive elevator.
  • Go to Flight Bay 3 and solve the wire puzzle in the corner that opens the iris door.
  • Head West through the Node area, up the ramp and through the secret passage back to the spot where the tunnel turns North and you can drop down into the main hallway of Level 5.
  • Head NE towards the sign that says flight bays 2&3 and turn North
  • Follow that passage until you turn West and cross the trench again
  • Immediately behind the trench is a passage (w/Red Carpeting), take that
  • Turn right at the corner and find the elevator, take it to Level 6
  • Find your way back to Diego's quarters and take the elevator there to level 7
  • Exit the elevator and head straight through the door on the opposite wall of the elevator
  • Follow that Catwalk to another door on the left hand side and enter it (Security must be 18% or less)
  • This will lead you to a hallway, take the door at the other end
  • Take a right and head south around the corner, and through the door flanked by Electronics Icons
  • The first door on the right will yield a catwalk with a Mutant Cyborg on it, drop him and acquire Targeter Version 4
  • Carefully make your way to the elevator on the left
  • RIDE THE ELEVATOR TO LEVEL 8
  • Enter level 8 and get message "Bridge seperation sequence initiated." (or words to that effect)
  • Head Right and take the third repulsor lift up to the Extraction Area
  • Enter the first room on the right and flip the switch under the screen to open the force door blocking off the next repulsor lift
  • Enter the next room on the right and take the Access card (Group - B) from the dead security guard
  • The room next to the repulsor lift has some useful items in it, get them
  • Ride the repulsor lift up to the next area (much like a central hub area) and ride the repulsor on the South wall up to the next level.
  • Cross the force bridge and turn right, enter the door way to your right and get the Command Access card
  • Exit the room and find the door on the east wall. Go through it, and up the ramp, there will be three doors here; left, right, and straight.
  • Go straight and use the Cyberterminal, unlocking everything possible
  • Go out and through the door now on your left and get the Skorpion
  • Go through the last door and destroy the computer nodes
  • Head back down the repulsor lifts to the central hub room and find the door marked Experimental
  • Get the Plasma rifle
  • Head back to ground level and find the working repulsor lift just East of the entrance door
  • Enter the Dark/Security 2-bot room and push the button on the far right wall to turn on the lights (and activate the bots)
  • Find the Repulsor lift in the North West corner and use it to ride up to the prison area
  • Go straight across to the Repulsor lift and float down to the next room
  • Turn right, follow the hallway and turn right at the end, go through the executive door
  • Enter the room, go left, and head through the blast door
  • Follow the left hand wall all the way to the end and turn, heading up the ramp
  • Follow that passage to a blue Storage room door, enter it, and engage the Force bridge button there
  • Exit the room and head down the ramp, turning left and exiting through the force door
  • On Ground level go to the west wall and find two repulsor lifts suspiciously close to one another
  • Use the left one to go up
  • Cross the force bridge and enter the door
  • Go through the radiation and find the (VERY LONG) emergency ladder, climb it Spidey.
  • Go straight, open the door, and cross another force bridge to the area marked Bridge (Stop to look down at the scenic view)
  • Enter the Bridge area and begin Climactic battle with Diego (He'll die this time I promise)
  • Once he dies you'll get a surprise (His three buddies come out and you have to waste them too)
  • Once EVERYONE is dead, get the access card from Diego and jump on the Elevator
  • You'll get a v-mail showing the bridge seperation
  • RIDE TO LEVEL 9


V. BRIDGE MISSION
  • At some point you'll get a v-mail showing the station's destruction
  • Exit the elevator on 9 (Check out the cool "breathing" walls) and turn right
  • Go straight until You see a duralloy paneling wall, open it, it's a hidden door
  • To one side of the hidden door is the entrance to a puzzle room. Head on in.
  • There will be a cubicle (empty) with a button in it, press the button and hear a door open
  • There will be one sec-2 bot in the open, shoot him and push the button in the wall of his cubicle repeat the above steps until the button opens up the center section, walk out on the forcebridge (Conveniently placed) and solve the puzzle to open one of the force doors to the computer room
  • Exit the puzzle room and head back towards the elevator, on the other side of the elevator is a door leading into another puzzle room
  • Go in and find the button on the left wall, pushing it will drop you into the maze
  • Wander around the maze until you find a wire puzzle, then solve it, opening force door -2 to the computer room
  • Wander around the maze until you find a repulsor lift, ride it up to the level
  • Head out of the Puzzle room and head south to the next door to the right
  • Kill the Mutant Cyborg and press the button on the right wall
  • Get teleported into the center cage with the remains of Bianca Shuler, grab ISOLINEAR CHIPSET and bail! (use the button)
  • Exit the Isolinear chipset room and continue heading south
  • In the far SouthEast corner is a room with an entrance shaped like a triangle, enter this room
  • Go up the ramp and wait for the guard to drop the force wall, then assassinate him
  • Cross the Forcebridges (trust me they'll open) and head right, down the ramp on the far side
  • Welcome to the autobomb maze, be sure to bring plenty of medi-patches
  • Wander around until you find the wire puzzle and solve it, opening the last door to the computer room
  • Exit the autobomb maze where you came in and head West
  • Take the first entrance to the south and follow the passage past one door, and turn left into the next entrance (The Computer room)
  • On the northwest corner of this room is a circuit board slot, use the isolinear chipset here this diverts the security program and allows you access to the Central area, exit the room now
  • Make your way back to the main hallway and follow it until you see a doorway on the Central area
  • There will be a ramp going up at this point, go up it
  • Once your at the top of the ramp you'll be on a catwalk area, in the center of this is a cyber terminal
  • Fight your way past the Cyborg Elite and Use the Terminal
  • Now you're in Cyber space with SHODAN, make your way to his chamber and defeat him
  • Watch the endgame. You're done.
« Last Edit: 06. September 2018, 07:20:18 by Moderator »
SS1 Level Maps (Spoilers)
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Note: ToxicFrog created much better maps with item filters and stuff! Check them out on his site.

System Shock Level Maps
by Saoman. Click on a map to enlarge it.

« Last Edit: 22. September 2014, 22:15:03 by Kolya »

673efe87e64d4Enchantermon

Re: SS1 Level Maps (Spoilers)
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Hey, cool; I didn't know this existed.
Re: SS1 Level Maps (Spoilers)
673efe87e6648
Just getting a few things off my harddrive. ;)
673efe87e676e
Seeing all this maps, I can't believe I ran through all these corridors countless times (after finishing the game 4 times at the moment I'm writing this). Heh, now I'm curious about my bodycount... *unlocks his skorpion* :sly:

Great information, thanks for posting.
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I'd like to point out that the escape pod trip can be skipped if you want, just nudge the door in Security and it will open. This means you don't have to fight Diego the second time.

Also, if you're crafty enough with either turbo boots or jump jets, you can leap the gap in Security without needing to turn on the force bridge.
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I think you missed some storage area in NW part of level 9. It's next to NW area with puzzle lock: http://img838.imageshack.us/img838/526/51634765.gif

673efe87e6a8bLaineyBug's Daddy

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I think I broke my game. I jettisoned beta grove, but the elevator in Diego's quarters is still obstructed. Any hints?

673efe87e6b72LaineyBugsDaddy

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Ok so I realized I was trying the wrong elevator. Figured I ought to register this time. No more double posts from me.

673efe87e6d61Paul Velte

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Has anyone had a problem getting a joystick to work with this game?   I played it twice, the first time a decade ago, and neither time could I get the joystick interface to work.  Just curious if it's a defect in the game.  It's still very playable with a mouse. 
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I never tried it. It's not a game that seems to lend itself to joystick control anyway. I figure it's a leftover from LGS developing Flight Unlimited and Terra Nova.

673efe87e6f93lcpl101

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Finished SS1 recently, and noticed that the map of lvl8 security is incomplete.
Missing areas can only be accessed via cyberspace, and they contain assorted items like ammo and stimulants.
Enemies here are surprisingly grove mutants.
See attached for complete map.
« Last Edit: 30. May 2016, 13:13:10 by Kolya »

673efe87e71a9SS1 question asker

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In one of the system shock strategy guides it says that the pulsar can be upgraded to version 9 which does 250 damage, but it also says that there is a version 10 rumored to exist that does 500 damage. Does v10 pulsar actually exist?

673efe87e73eficemann

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Playing through SS1 currently. Looking at the maps here, they have everything on them except one important thing. The locations of the teleporters + their destinations (unless I'm reading them wrong).

The teleporters on level 6 for example aren't shown (1st being in Diego's office, which sends you off near one of the elevators), and there is at least 2 on level 7. Both of which take you to the same location I think. I came to this thread looking for the teleporter locations for level 7 since I'd forgotten where they were on the map, and their the last thing I want to do before I move on. Hmm.

[edit]
Ok. I've located one of the teleporters. Couldn't find the other one. I'm sure there was another one. I've made a edit of the map uploaded to this thread, with the teleporter + teleporter destination for level 7, and attached that to this post. Hope it's of help to others.
« Last Edit: 07. May 2017, 15:53:11 by icemann »

673efe87e7542JosiahJack

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Lower right corner in room at base of the ramp after CPU room.
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Hi guys,

Not sure if there is still smebody there, but here I go:

On level 6 I visited all 3 remaining groves (Alpha, Delta and Beta), and switched all 3 switches from them (I left them with the light opened).

When I go to Diego's office, and hit the master switch, I still get the message that "safety interlocks still engaged". Why is that happening, am I missing anything?

Thanks!
673efe87e7800
We're still here. I cannot answer your post unfortunately. But it's in the wrong place. I will move it to the Helpdesk subforum in a while.

673efe87e7cfedertseha

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When I go to Diego's office, and hit the master switch, I still get the message that "safety interlocks still engaged". Why is that happening, am I missing anything?
To be sure you enabled all three groves, open up the systems analyser in the hardware tab of your inventory and check that the three groves are all enabled. The message you are getting comes if any of them still isn't enabled. The analyser should tell you which one is missing.

673efe87e7e59Interstellar Marine2

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How can I open the room that requires SEC clearance on the reactor level?

673efe87e7f4fInterstellar Marine2

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After having grabbed the SEC card on level 8 I was able to open the locked room on the reactor level and destroy the remaining two cameras.

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