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'Dark Engine .E-file (.e)...' 240 blender2e_export.py 'Export to Dark Engine's E file format...'
Changelog:================0.6.1 First public release. *No known bugs.0.6.2 Fixed bsp-error "add_pgon, pgon X accesses NULL material Y" when you had over 10 materials in your model and you tried to compile .e file to .bin file.0.6.5 * Added few lines of code to detect which version of Blender is used. * Added detection of smoothed faces. * Minor changes made to code.0.6.6 * Added detection of shadeless materials.